General Information
Register Time: 7 May 2013, 17:21 PM
Last Visit Time: 13 Feb 2023, 05:57 AM
Broadcast: https://www.twitch.tv/janne252
Website: https://janne252.com
Twitter: @Jannev252
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Steam: 76561198035243858
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Janne252
Thing is, I'm looking for an easy way of getting a list of the abilities. Right now it seems the british commander abilities are popping out of nowhere, same for the newer commanders.
I'm certainly not interested in going through the files and manually finding the ones used in the commander ability bar.
Great job! Also, you should add function so you can add commanders abilities or remove them, because so far this is the only downside of the mod, when you need to change test specific ability, you have to relaunch game and pick the commander.
I've been looking to adding commander abilities and I'm currently trying to find the easiest way of getting a neat list of all the abilities. I think attrib/armies/x -> army_bag/abilities is the best solution as there's very little non-commander abilities.
Firstly, great job! a few questions from me:
1. Do you know if actions in game via mod count toward achievements?
2. How do I install if I run the game via Steam?
(Note, I found some help online, and basically put the file in one of the folders withing my Documents/my games/CoH2).
3. When will this mod be available on the workshop?
4. You seem to be missing the Sturm Tiger from OKW/OST
Hope that helps.
Cheers,
S
1. Yes, they do. I have accidentally unlocked some achievements while messing around with the mod.
2. See first post for installation instructions.
3. Soon.
4. Thanks, I'll make sure to add that.
For a long time I've been looking into ways of making SCAR scripting easier with an IDE (Integrated Development Environment) that actually understands SCAR.
My most recent mods (for example CCM II) is written with my own SCAR Editor. It's coded in C# and uses Scintilla as the code editing component.
Screenshot of that:
That kind of a program quickly gets fairly complicated. Recently, I've been using Visual Studio Code for my web related projects, like my personal website.
Visual Studio Code has a wide range of user-created extensions. I decided to see if I could create such plugin for SCAR that would:
Highlight with a custom color:
SCARDOC Functions
SCARDOC Enums
SCARDOC Blueprints
Lua functions
Future, if possible: User-defiend functions
Autocomplete:
SCARDOC Functions
SCARDOC Enums
SCARDOC Blueprints
User-defined functions cross-workspace
Intellisense: Auto-complete function parameters for all SCARDOC functions, user-defined functions, and default Lua functions
Mouse-over help messages: Display relevant help/documentation
The beginning was extremely difficult and frustrating. Since the tool itself is kinda new, all you really have as the support for the development is the documentation and a few samples.
Here's some demos:
Intellisense: Auto-complete and parameter hint Click to play the .webm video
Mouse-over a SCARDOC function: Click to view full size
Mouse-over a User-defined function: Click to view full size
Full screenshot of the editor Click to view full size
If you are interested to test the extension, feel free to post in this thread.
Requirements:
Version 0.3 is now available, see first post for download links.
March 24th, 2016 - v0.3
Fixed an issue where certain emplacements would result being abandoned when instant construction is enabled
Added 4 new units to the spawn lists: Ostheer Artillery Officer, Soviet Commissar, USF M3 Half-track (Assault), and USF M3 Half-track Transport (Calliope commander)
Added improved menu backgrounds
Added option to enable/disable all AI players at once
Added an option to enable/disable resource income for the selected player