I have decided to open a beta testing phase for the new CheatCommands Mod II. I released a demonstration video of it at the end of last week. I case you haven't seen it, here it is again:
It's good for generic reference of the menu structure although I have done some re-structuring.
Available downloads:
Latest: Version 0.8 (May 5th, 2016)
Older:
Changelog
Installation:
-  Download the latest version
 
-  Copy the downloaded .sga file to My Games\Company of Heroes 2\mods\gamemode
 
-  Launch COH2, select "CheatCommands Mod II" from the Win Condition- dropdown menu.
 
-  Start the game (any map, any number of players/AIs)
 
How can I help?
-  Test the mod, preferably online with at least 2 human players of total
 
-  Report any bugs, Fatal SCAR Errors, Sync Errors, Crashes, etc.
 -  Make sure to provide detailed instructions on how to re-produce the bug/crash
 
 
 
-  Make sure to provide detailed instructions on how to re-produce the bug/crash
-  Give feedback!
 -  How you'd improve it?
 
-  What feature/function you'd like to see/is missing?
 
- What do you like? What you don't like?
 
-  How you'd improve it?
FAQ
-  Can I use this in Singleplayer or TOW?
 -  Nope! Use the console/ULE version for that.
 
 
 
-  Nope! Use the console/ULE version for that.
-  Does this version replace the current Workhop version?
 -  The current Steam Workshop version is going to remain as it is and receive updates. CheatCommands II is going to be an entirely new mod.
 
 
 
-  The current Steam Workshop version is going to remain as it is and receive updates. CheatCommands II is going to be an entirely new mod.
-  How does it work?
 -  The mod itself is purely implemented with SCAR. There is no attribute tuning what-so-ever. Currently there's over 10,000 lines of code, most of it being the framework (consisting of my helper library and event-driven UI system)
 
 
 
-  The mod itself is purely implemented with SCAR. There is no attribute tuning what-so-ever. Currently there's over 10,000 lines of code, most of it being the framework (consisting of my helper library and event-driven UI system)
License:
 
	
 
			 
			
 
    		            			
 
 
 
 
 
					 
										 
									
 
  
 


 
 
 
    		            			

 
 

 
    		            							 
 
 
						 
					 
					 
					 
					 
					 
					 
					 
						 
						 
						 
						 
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