This is so cool! I was so excited viewing down all the in development videos until I saw that you gave up on it because of technical difficulties...what a pity! Such a genius and amazing combination!
Only way to implement this mod is a gamemode. A frigging gamemode which anyone can combine with some rubbish tuning pack.
- Lack of control over mods that can be used with this mod (tuning, maps)
- Only way to include SCAR logic is a gamemode pack. Doesn't really make sense for total conversions. Yet it's the only option..
- Balancing. I couldn't care less about balancing units and tinkering with Attrib stuff. SCAR is my way to go.
- I can spend my time doing far more valuable things like the recently published CCM II.
Overall there's so many little annoying things either implemented poorly or not done at all that it's almost impossible to stay focused and motivated. I've had some ideas of re-doing this mod on top of base factions: Only provide the new resource gathering system. That might work. That way I wouldn't have to care about balancing stuff and tuning packs wouldn't be that big of an issue. Technically I could even whitelist compatible ones and terminate the match session if an unwanted tuning pack is present..
People capable of doing mods like this (experience with the COH2 SCAR system and good programming background) can be counted with the fingers of one hand after a table saw accident. There's a limit of how many features can be implemented for such a small group of modders. Yet some were, against all the odds and I'm thankful for that.
Clearly the focus is shifting to other projects. Number of developer livestreams has gone down, same goes for forum activity. It's Wednesday and the last developer post on the official forums is from last Friday. It's hard to imagine anything improving. It's as good as it gets.
/rant