Only your previous reasoning does not make sense.
USF this patch have higher win-rates than axis so there is not indication that hey are weak (1vs1 patch duration).
Now if you arguing that let say USF without airborne would have a 40% (thus being weak) and the actually 53% win rates is contributed solemnly to Pathfinder being OP that is a totally arbitrary hypothesis on your part.
I've stated multiple times now that USF has about 50% win rate across all modes, being better in 1v1 and worse in 4v4, following the general trend of Allied factions.
If you keep citing a 53% WR for USF in general, at least note that this is only true for 1v1 and no other mode. Otherwise the WR of 53% is misleading, as would be citing the 4v4 WR of 48% and generally stating that this was "USF winrate". I already pointed this out earlier.
In addition the assumption that a doctrinal unit being OP automatically will translate to higher winrates is another hypothesis which is not actually supported by stat. (An easy example is the WC51 that was OP for long itme before becoming meta)
Do you have any stats for that? Honest question. Although I like digging data, I just don't have the time to look up all possible time frames and data myself.
Yes it does not make USF OP, it however makes Pathfinder OP which is supposed to be reconnaissance unit and has ended up taking the mainline infatry role on top of that.
OP by default because they are misdesigned? Wouldn't say so. Are they too cost efficient for their price? I also wouldn't say so. 1-2 paths are reasonable and helpful in the build without them feeling OP by any means. But as I already said I do agree with your previous post that this path spam strategy is bad for the game or at least a consequence of badly designed pathfinders. This has been the actual topic of the thread.
The first flaw in the theory is the direct link from a unit being OP and guarantee victory.
I never said anything about a "guaranteed victory". Please don't state things I did not say.
And the is a second flaw and lets see it with an example:
Currently USF have 54/46 win rate vs Ostheer
Now the following scenarios are possible:
1) Win rate with out airborne would be higher like 58/42 (imo that is highly improbable)
2) Win rate with out airborne would be identical like 54/46 (imo improbable)
3) Win rate with out airborne would be identical like would drop to 50/50 (imo less improbable)
4) Win rate with out airborne would be identical like would drop to 44/46 (imo improbable)
5) Win rate with out airborne would be identical like would drop to 40/60 (imo highly improbable)
In cases 3,4,5 that would indicate Airborne commander is carrying faction.
Now I am not sure what you arguing here that we are actually dealing with case 5?
I'll skip this part for clarification: I assume in 3 through 5 the "would be identical" is a copy and paste error and not supposed to be there?
Also, where is the qualitative difference in options 3 to 5?
Unless one actually knows how many times airborne is used that is speculation.
In addition 2vs2 games add a lot more variables making things even more complicated.
And what is that core issue of USF that pathfinder fix?
I think others have explained this better than I did. Not needing to push into enemy lines, being able to dodge enemy MGs and not bleeding against snipers are probably the most important.
And if you read my posts you will see that I regularly stressed that the stats are no proof, but only indication. Still, we have to deal with them.
 
	 
        
 
  
  
  
				 
			

 
					 
					 
					 
					 
					 
					 
					 
						 
						 
						 
						 
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