No it not.
Counter argument?
USF win rates 1vs1:
53/47 vs okw
54/46 vs Ostheer
Feel free to explain what in these number indicates that USF are "weak".
October until yesterday yielded 52 and 53 for OST and OKW, respectively. Anyway, that's only one of the stats. The all stats for 2v2 and 3v3 is are very even. Do I cite the subpar win rate of 48% for USF and claim they were weak?
No I don't, that would be wrong.
If you're interested in my reasoning, please re-read the previous posts that I made. I have explained my reasoning on pathfinders in detail.
And I have mostly posted about Pathfinder/Ambulance/Scott all brought by OP and the M1 mortar that imo contributes to issue/strategy. I have responded to what others have brought up in this thead and I have be moderated as "of topic", but if your opinion we should debate a core USF unit feel free to bring it up.
Don't quote me on what I said and do not wrongfully imply stuff I did not say. I'll leave it at that, he said she said is not my style of discussing.
Do Pathfinders vet too fast?
Can Pathfinders be produced in numbers providing battlefield intelligence?
Are Pathfinders able to despite their utility greatly replace mainline infantries in that role?
In the end of the day do USF have better win-rates than AXis using Pathfinders than anything else so is that an indication that Pathfinder contribute more to those victories?
Definitely paths can replace mainlines, that's what this meta build is all about.
Does it make USF overpowered? No.
To re-itereate:
Airborne is a standard commander. Seeing it as a top loadout pick is to be expected in the "all" data. Win rates across all modes are roughly 50%. So either the commander and USF are both fine factions, or - assuming pathfinders are OP - USF has problems on its own. Commander loadout choices indicate a heavily biased loadout for USF, giving a hint it might actually be the latter option.
The last sentence of yours is misinterpreting statistics though. You compare across modes, which by itself is not wrong, but you have to handle conclusions with way more care care. We have better point of reference: For 1v1 and 2v2, there are plenty of games if we filter on the top200. Mode specific effects are completely eliminated.
So what do we see there?
Airborne gets even more popular. Despite looking only at players that likely play a lot, invest more into the game and have more commanders available, they still pick one of the "free" ones, even more frequently than the players that have fewer options (in numbers: 1v1 18,8% of all USF players have airborne in the loadout, compared to 22,1% of top200 players. For 2v2, the numbers are 34,0% and 46,8%, respectively). So surely the win rate goes up, especially in 2v2, doesn't it?
Nope. It doesn't. It stays the same, actually goes down a tiny bit although this might not be significant.
Now, if pathfinder spam is OP - and it actually might be - then it seems to make USF perform similar to other factions. In this sense it would be OP compared to other options that USF have.
Which has been my whole point since I entered this discussion: Pathfinders fix issues of core USF. For this reason, the strategy as a whole does not seem to be OP. Especially not in 2v2 which OP was discussing originally. USF win rate here is very close to 50% (50,5% and 50,2% for all and top200, respectively) while still relying heavily on pathfinders.
If you nerf pathfinders without adjusting anything else, USF win rate will plummet, especially for 2v2.