+1
just dont like the way in this games TD mechanics and try to come up with the solution. Thinking loud nothing more.
Don't mind too much about some users that have replied to this thread, many are just trolling.
I don't know which size of games you talk about. Balance mostly refers to 1v1 and 2v2. Larger modes are hard to balance since they mostly rely on the skill of your random mates and just blobbing at the right time. Many of the cores game mechanics don't work properly (flanking becomes more and more irrelevant since the unit density increases extremely) and arty fares way better the larger the mode is.
Balancing according to team games is therefore hard to do, you either screw small or large game modes. Small modes however are less prone to RNG and fit the games overall design better, so that's why balance team usually only uses 1v1 and 2v2 as a reference.
There are very few tweaks that you can do to adjust team games without altering the balance in small modes too much (mostly pop cost adjustments), but I doubt that this would "fix" the Tiger.