This is a topic Ihave been thinking about for a while now.
I have been a member of this forum for about a year now after being a silent reader for another one and half. So overall my overall memory of the forums and general discussion topics datee back to about the end of 2017.
This was a time where CoH2 was basically still full of exploitable units and mechanics, at all times at least one of the factions was next to unplayable because it was horrendously underpowered, every new update fixed an issue but created another and balance was more and more transitioning to the community.
You don't have to stretch you imagination too far to guess how discussions looked like back then. "Axis Op!", "Allies OP", "XYZ UP!" etc pp. Of course there have also been 'vivid' discussions how to fix these units and what would be the best approach to that. Every day was a new topic, a new thread popping up. Obviously not all of these discussions were constructive (by far not), but usually the laid out issues were quite clear.
Looking through the forums now I have to say it has become quite (for the lack of a better word) boring. Some people complain about lack of polish and missing text strings, the M20 might be under used, the price of the first cache could go down by 50 MP, Comets might be slightly too reliable, the Raketenwerfer does weird little dances when repositioning. Just like it did for the last 5 years. Now I don't want to discredit any of the OP's or topics they want to discuss, they are all valid points when it comes to opening a discussion. The last big outcry we had have been that sections are too strong and Tigers were nerfed too much. The first has settled down and disappeared into nothingness after players took the time to actually play the game instead of just watching Twitch only, while the latter has become a rather specialized discussion about certain stats that many are not able or willing to follow.
But in general I have got the feeling that topics have shifted quite drastically to more minor parts of the whole machine, while neither CoH2 nor the community here on .org has taken a significant hit from what I can tell. Is that shift bad? No, not at all.
I think it tells us more about how far this game has come thanks to mostly the balance team though. At the moment, all factions are playable, there is no clear unit or combination that roflstomps everything across half the map, no 5x maxim or 4x JLI spam builds, and meanwhile also no heavy-only meta anymore. Katitof and Vipper still get into fights regularly, this hasn't changed.
This game is still far from perfect, some units like the SU76 lack their niche, SOV mid game is a bit dull, the Jackson somehow lacks a real weakness,there are missing and outdated text strings, some mechanics or abilities are badly communicated and many more. The biggest I can think of right now if that the Elefant and ISU are a bit too much of a no brainer in team games. And of course some faction have design issues, but fixing them is beyond what the community is capable/allowed to do by Relic.
So, considerung all of this, I have been wondering: what do you think are CoH2's big (gameplay) issues at the moment? Because to be honest, I cannot think of any that would come close to 2018s and also early 2019s problems. Most things have been solved, every faction has a variety of different strats and commanders to chose from, the game is still good fun, nothing is brokenly OP. Everything that we would change at the moment would just add something additional to the game.
Or am I just a little blind in that regard?
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