Why did you only quote the speed and rotation rate? Both of those impact it's performance against vehicles way more than against infantry
The barrage recharge is what would effect infantry. But I don't see how you could possibly think what he's proposing is extreme, especially given that he said there would need to be other adjustments
Vipper meant literally crushing them by driving over them.
However since the SU76 gets snared instantly this would be a very risky maneuver.
In general I think the SU76 could use a little more utility/slight rework to make it compete better with the T70. I am not sure if OPs suggestions really help in that regard though.
Hit chance scales linearly. So unless the hit chance would already be greater than 100% it affects all units. Units with high scatter are affected more though
Didn't know that they are so hidden tbh. Usually people wrote that the more problematic might be different language versions.
What you have to do is to delete the strings in the loc file, start a game, note down the string number that you want to change and then go back to the original loc file and change the text. That's it. I have done quite a few of those and it takes some time because you keep forgetting some strings or find new ones, then need to start up the game again etc.
Additionally you can cause troubles because some strings are shared and you have no idea which ones are. There currently is no publicly available database for which strings belong to which unit/button etc. This makes it very tedious, but the work itself is very simple.
That is the problem imo at the current stage of game development. You basically have to experiment with the ability many times or be on its receiving end (again many times) and still it is difficult to figure out how it works exactly. It leads to a lot of frustration. I feel such things should be acknowledged in the description of the ability. If that is not possible we could have a forum section where all abilities/units could be explained. I feel that it is often more necessary than balancing units itself form the perspective of an average afternoon player. Just giving people the knowledge on what to expect instead of making them experiment with every single unit/ability before they more or less know what to expect at what range and against which type of cover/unit, etc.
Yes I agree.
Changing the descriptions is very easy, but a lot of manual work to find the respective text strings.
I think OP is a bit too salty about the lost Cromwell, yet the issue he talks about is valid.
The player has no chance to learn how loiters work and that they will attack 100% if they aquired their target unless they come to the forums and ask about it. CoH2 does a poor job at communicating this information which makes the ability look like pure RNG and unfair.
But since we cannot really rework loiters anymore, all we can do is tweaking them to make them punishing towards low micro. In this case I'd say increase the duration of the ability by 5 seconds, but let the second plane spawn in 10 sec later (if that is possible).
I mean, obviously survivability increased, but only marginally. The reduction in target size by two reduces natural hit chance by (depending on ranfe) ~8%. And then you have to subtract the chance of scatter hits, which can only be estimated. I'm quite confident that you can at least half that value though. So mediums got a slight buff, leading to one or two more shots missing per game, which is what balance team wanted. The change will be unnoticable in aingle engagements though.
Would that not feed into the power creep that you are usually complaining about?
Allied factions got buffed, OST fell behind, OST T4 got buffed, now you suggest moving it to T3 which might cause Allied buffs again to counter the earlier spike etc etc.
I think the upgrade at the moment is in a good position. OST has an amazing T3 line up and is absolutely on par to other factions by the time T3 comes out. They lacked a bit in the late game, which was countered by buffs to their late game tier. No need to buff the mid game though, at least from my experience (to be fair though I have not found the time for excessive CoH2 sessions, but I think I still got a decent impression of how OST works now)