Grens are not glass cannon.
they are the least durable line infantry in the game. Sure they are at least more durable than the support weapon but that's a low bar.
Posts: 1930
Thread: The MG42 needs to be looked, the allies mg's are dog shit.26 Jun 2018, 00:13 AM
Grens are not glass cannon. they are the least durable line infantry in the game. Sure they are at least more durable than the support weapon but that's a low bar. In: COH2 Balance |
Thread: British snare problem and potential fixes26 Jun 2018, 00:09 AM
they nerfed the cromwell crushing a while back, by nerfing the hull rotation. In: COH2 Balance |
Thread: conscript veterancy and their lack of weapon upgrade24 Jun 2018, 20:30 PM
the fire on the move is an attribute tied to the weapon. Here's how it works: The pick up item (the item you see on the ground), literally morph into different weapon depending on who pick it up, but this system isn't bug free. Similar case with the weapon rack The commandos bren dropped on the ground and picked up by the ober is the same bren gun used by tommies. The ober can't fire the bren on the move. This is how it actually work mechanically behind the scene. The observed effect is similar but it doesn't work the way you think. Firing on the move is not an attribute you can just turn on and off for the weapon. In: COH2 Balance |
Thread: conscript veterancy and their lack of weapon upgrade24 Jun 2018, 18:18 PM
those elite troops uses a different weapon file for their upgrade. Paratrooper m1919a6 is not the same m191916 the rifleman pick u. (although the actual difference is just the fire on move capability, otherwise they are clone of each other) On that note, the m1 carbine used by the paratrooper and ranger is a different weapon file then the m1 carbine used by the rear echelon. The k98k used by the ober is also different from the k98k on the volks. The mosin used by the guard is also different from the mosin on the conscript The current implementation of Weapons that one can pick is complicated with different solution for different weapons and problematic. really, the problem is the conscript not having enough firepower by "default" but become ridiculous if they managed to salvage a lmg42. Yet the fixture everyone seems to be having is on conscript being too powerful
because you run into the problem of being unable to define or fine tune individual weapons without unintentionally affecting other weapon/squad. Just one problem is the fact The accuracy modifier affect the weapon's state regardless of range. the fact of the matter is the different weapon system is the norm. You want to change every weapon and squad in existence? lastly, this doesn't really address the issue of conscript lacking tech tree upgrade. The original issue is how they have insane veterancy in an attempt to compensate for their lack of upgrade, but the thing break if they managed to get a lmg42. All these "solution" will just make sure the conscript will keep having scaling problem into the late game. In: COH2 Balance |
Thread: conscript veterancy and their lack of weapon upgrade24 Jun 2018, 07:38 AM
The conscript's lack of a tech tree upgrade have been a constant issue since release. So far the "solution" have been to give the squad more and more powerful veterancy, but at this point I have to say that it's not really work. as comparison: Conscript vet1 .92 incoming accuracy vet2 1.4 weapon accuracy .707 incoming accuracy (.65 total bonus) vet3 .8 weapon cooldown (fire more often) 1.1 weapon accuracy (1.54 total ) grenadier vet2 1.4 weapon accuracy vet3 .8 weapon cooldown (fire more often) .77 incoming accuracy The conscript's high veterancy is problematic. While it's not powerful enough to compensate for their relatively weak mosin, any lmg42 (or vicker k... ) on the conscript basically become a death ray. I believe a better solution would be to give the conscript weapon upgrade as their vet 1 bonus. This would remove the need for the insane bonus while providing them with a noticeable firepower increase. What should the weapon be then? while the most obvious answer would be the dp-28 or ppsh. I believe the best answer would actually be the Tommies' old scope rifle. the british tommies used to be given two scoped lee enfield as their vet 3. Those scoped lee enfield were actually more than cosmetic and were a straight upgrade from the normal lee enfield. While those scope rifle were ultimately redundant on the tommies due to the availability of the bren gun, "scoped mosin"/"elite mosin" would provide the conscript with the firepower it needs. One could be given at vet 1 and another at vet 3. In: COH2 Balance |
Thread: GCS2 Barbarossa faction win rate23 Jun 2018, 19:27 PM
I just don't understand why people are so opposed to giving Tommies a snare. I think the PIAT itself at the current state is enough to deter light vehicle. The damage is bit low against actual tank, but I would like a damage buff for the PIAT to 100 from 80 damage. I am not entirely against snare, but I think the british have a lot of underperforming ability to look at first. Gammon is nearly useless as a snare. The british tank under-performing as well. and lastly: the bren and vicker should have been limited to one instead of their current state. dual bren is really the last clutch for the british. alternatively, the gammom bomb could be made into an actual snare instead of its current state.
the cover mechanic is actually a penalty out of cover. the dps I posted is the in cover dps for the tommies. In: COH2 Balance |
Thread: GCS2 Barbarossa faction win rate23 Jun 2018, 09:03 AM
I have calculated the dps of the lee enfield, bren, k98k, and lmg42 on vet3 tommies and vet3 gren verus each other. range are in 5 meter increment, rounded to 4 decimal and the dps take into account target size and veterancy lee enfield 4.1507|3.9953|3.7061|3.4505|3.2229|3.0189|2.7476|2.5073 k98k 5.1387|4.5668|3.9625|3.4790|3.0836|2.7540|2.4010|2.1030 lmg42 6.0327|6.6416|7.2007|7.7055|8.1523|8.5378|8.7938|8.7506 bren 4.1720|4.6211|5.0058|5.3207|5.5613|5.7240|6.0328|6.3103 that double bren is really the only thing keeping the Tommy relevant. In: COH2 Balance |
Thread: Grenadier rifle grenade.23 Jun 2018, 05:21 AM
6 men,on field reinforce (cons) and cheaper tech conscript transfer into another squad retain the high target size. There's also the fact the act of transfer will likely mean the giving conscript have to retreat. In: COH2 Balance |
Thread: British snare problem and potential fixes23 Jun 2018, 04:08 AM
hence "soft" snare. the point is really how an actual snare would make all those functionally obsolete. In: COH2 Balance |
Thread: GCS2 Barbarossa faction win rate23 Jun 2018, 03:39 AM
the tommies already have the weakest veterancy in the game +20% accuracy -20% cooldown time -22% incoming accuracy grenadier: +40% accuracy -20% cooldown time -23% incoming accuracy the bren and vicker k should have been restricted to one per squad. In: COH2 Balance |
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