
Profile of T.R. Stormjäger
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Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality:
Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
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Post History of T.R. Stormjäger
Thread: High Skill USF gameplay is just so micro intensive8 Apr 2020, 23:54 PM
Nobody would be complaining about blobs if indirect fire was more forgiving to individual squads but had more AoE. That way the MG would suppress and a mortar would lower the health of every squad on the blob. In: Lobby |
Thread: High Skill USF gameplay is just so micro intensive8 Apr 2020, 18:48 PM
snip That’s great, my point is that blobbing works perfectly well at high skill levels. That’s literally it, how you define high is a different discussion, but in the end I just provided my own experience with it. In: Lobby |
Thread: Brit buffs are definitely a start, but will not be enough8 Apr 2020, 17:23 PM
Ukf have an arguably strong opening with a mainline squad as stater and T0 Mg, as well as Uc. But those advantages fall apart quickly since OKW event have a stronger opening and ost can easily close the gap with early indirect and lv. In terms of 1v1 I find the early game to be the biggest challenge. Mid game with the AEC and a sniper is quite manageable, the sniper buff has been huge. In: COH2 Balance |
Thread: High Skill USF gameplay is just so micro intensive8 Apr 2020, 17:00 PM
Just using your post as a stepping stone to refer to the okw side of blobbing, contrast to OP’s USF blob complaint. The saving grace of Fusilier blobs is their high munitions cost for upgrade and terrible performance until that upgrade and bad synergy with Luchs and Puma since you need munis for medkits. All of this makes Fusilier blobs uncommon in 1v1. In 2v2+ that’s not as much of a problem so you see them way more. I will say this: I think Pfusies should lose the 6th man if they are to get G43s. Keep them as they are but without the extra man with the recon package. In: Lobby |
Thread: High Skill USF gameplay is just so micro intensive8 Apr 2020, 16:56 PM
PSA: The intention of this thread was to show how skilful USF players are so please all admire their sheer brilliance Which is why I mentioned how easily I got to rank 74 in 1s by just blobbing thus agreeing to the issue you brought up, Katitof said truly good players are at the very top to invalidate my point, I disagreed and then someone came in with the most off topic senseless arguments. Let’s spot the off topic guy: Hmmmmmmmmm In: Lobby |
Thread: High Skill USF gameplay is just so micro intensive8 Apr 2020, 16:51 PM
Do you have issues with english comprehension? Where did I call tootsty a top 80 player? Where did I mention skill? Where did I judge people? Katitof asked me to mention 1 notable player in rank 50-100, I said there are notable players with at least 2 faction ranks in 50ish to 100 and then you jump in with the most off topic and irrelevant arguments. Can you kindly just back off? In: Lobby |
Thread: Brit buffs are definitely a start, but will not be enough8 Apr 2020, 16:48 PM
OKW would literally have no counter to a 4 section start with bolster put in there somewhere. They can barely counter it right now. But that’s my point, 3 sections into bolster into 4th section into T1 is a terribly rough early game where you have to survive until the AEC, RE and sniper come out. No idea why you think OKW struggles against it, in fact I find it most difficult to pull off vs okw who just blob into my cutoff early. I think cheaper bolster with the fuel cost added to T2 would work well since it would allow the faction to be balanced around 5man sections instead of considering both 4man and 5man squads. In: COH2 Balance |
Thread: High Skill USF gameplay is just so micro intensive8 Apr 2020, 16:16 PM
??? I agree that it’s bugged and annoying lol, just said fausts missing isn’t infrequent. In: Lobby |
Thread: USF Airborne Company8 Apr 2020, 16:14 PM
And my point is there is some degree of realism as you don’t see crazy shit like Cons wielding STGs or T34s wrecking hordes of Tigers. There’s degrees of realism and the game is loyal to it up to some degree. In: COH2 Balance |
Thread: Brit buffs are definitely a start, but will not be enough8 Apr 2020, 16:12 PM
Agree on infirect, mortar should be in T1 instead of Bofors which should be T2. Disagree on Vickers, it’s broken OP because it doesn’t auppress and thus bleeds the shit out of enemy inf. You don’t need suppression as Brits, just camp in trenches and bleed them to death. Plus its range increase in trenches is still a tumour. Falls get hard countered by AEC hugging them now that they don’t have a faust. AEC does surprisingly well from range 0-5. Land Mattress is shite. Why tf does it cost fuel? Officer should be limited to 1. Cromwell will be one of the best mediums after patch. Comet is amazing. Churchill is good. Overall I think the only change Brits needed was 15 fuel Bolster so they don’t suffer until they get 5man Tommies.
Dude it’s amazing vs infantry. Just get to range 0-10 and the main gun does work. I didn’t believe it but Kobal was lauding the Comet’s AI and when I tried to hug enemy squads with it I was shocked. In: COH2 Balance |
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