I don't mind replacing Counter Barrage on the LeFH18 but for the opposite reason, because it's really bad. I don't know what everyone is complaining about. It uses regular scatter and fires into the FOW (1.75 scatter penalty iirc) so the chance to hit anything it's actually aiming at is very small, and enemy arty is usually not near many other units either. Maybe it'll get a lucky hit on a squad passing by at best. In testing it took me over 5 counter barrage runs to kill a Katyusha and I ultimately had to bring the Katyusha really close to the LeFH for it to finally score a hit. If an enemy player relocates their rocket artillery immediately after firing, counter barrage is too slow to score a hit in the first place. You're way better off using the regular barrage instead. |
I actually think all tanks should get the t34 treatment where standing in front of it ias a bad idea... Remove some of the RNG of requiring the cannon to deter infantry from walking at it.
That won't work without a veterancy overhaul for all tanks, because the MGs scale very badly as the game goes on and enemy infantry gets lower target sizes with vet and medium cover becomes more abundant. They're also way worse at chasing retreating squads. |
I think he meant that the round fell way shorter than it should, which is indeed the case when Sturmtiger is on a slope. The steepness also affects how much short it will fall, so it's not like you can memorize where it will land in regard to target reticle.
That's why you simply shouldn't use the Sturmtiger on maps with a lot of elevation, the same way you don't use a Jagdtiger in urban maps or a Tiger on Red Ball Express. |
I tried this on the test range map with cheatcommands and a 100% accuracy shot will go through other vehicles and terrain*.
I basically put a JPIV to shoot a JT, while there were a bunch of other JTs in the middle.
In regards to terrain, you know how if you delete a base building the ground below sunk? Well i just parked a JP4 so it was basically below ground.
There are a few objects though that catch accuracy rolls even though they shouldn't. JJJ managed to find some (some barrels on Nexus iirc) and they got fixed but there may be more. |
Sounds like the Balans team introduced a new bug when they fixed the "Storms can't upgrade to MP40s" one. Hopefully this gets fixed very soon, as Storms have gone from one flavour of useless to another with these recent bugs.
All the 64 bit stuff is done by Relic itself.
Also, Stormtrooper cloak works just fine for me. |
I started playing a lot more UKF and find a couple things really odd, and maybe unbalanced. The first is the UKF designate command vehicle. While command vehicles from every other faction improve the vehicle itself, and units around it, the UKF one badly nerfs whatever vehicle becomes the command vehicle so that it seems to never be worth it. If the aura is too strong, maybe give it a slight nerf so that the ability isn't wasted
Just put it on an AEC and have it follow your tanks. Designate Command Vehicle is one of the most powerful abilities in the game. An AEC with tread shot and two vetted Fireflies is easily the deadliest AT force in the game with incredible DPM.
Just an example (and this wasn't even a very long game):
The only thing that makes this ability balanced is that you have to sacrifice a unit for it (though the debuffs don't seem to apply to tread shot so that still works nicely) and that it costs a ton of resources to accumulate. But once you get things rolling... |
Or is the Balans team resigning themselves to it remaining pretty much as-is?
I'm totally fine with its current state, the usability has gone up a lot in the last few patches. I accept that it will never be competitive, as all or nothing design will never be, but currently it can be very good in automatch if you know how to use it.
We experimented a bit with it in the past and couldn't get satisfactory results, so as we may not get any more patches I don't see much reason to try to totally rebalance it with no idea what we'd end up with and potentially leave it in some kind of broken state when it's good enough right now. |
Question is, why AVRE at the same time have pretty natular and easy learning curve.
Because Relic made a mess of the Sturmtiger's design (although it should've never been added in the first place) and now we're stuck with it because there's no way to change core functions like animations. |
this exactly. iirc friendly fire is usually only around 10% of the nominal damage. though ff multipliers are all over the place between factions, but that's another story.
Meanwhile Railway Artillery has pretty close to 100% friendly fire damage lol. |
If you are talking about it being OP let me ask you how many B4 do you actually see in play at any point unless it's for trolling even if it's a 4v4 and it's behind 4 layers of defenses and AA protection? It will get nuked at a certain point, just like every other stationary piece.
B4 design is terrible, that is my point. All or nothing designs are never balanced because they are either OP or shit depending on whether they hit or miss and there's nothing in between. That is why it would be a bad idea to copy the B4's design and turn the ST into a mobile RNG catapult. At least the current version offers some counterplay because it needs to get up close. |