Tiger II:
AOE distance from 1/2/3 to 0/1/4
AOE damage from 1/0.35/0.05 to 0.75/0.25/0.125
Scatter angle from 7.5 to 5.
What is AOE distance, AOE damage, Scatter angle ? what's those three value means? 1/2/3
AOE is Area of Effect, which in simple terms, is how big the explosion damage of the shell is. A KT shell deals 240 damage.
AOE distance is how far the damage of the shell reaches.
AOE damage is how much of that 240 damage it deals at which AOE distance.
So for example, at range 2, the damage the shell will do to infantry is 240x0.25=60.
Scatter angle is how far the shell can deviate to the left or the right of the point that the tank is aiming at. A smaller scatter angle will mean when the tank misses a shot, the shells will land closer to the target than before (thus increasing the chance to still deal some damage).
Sturm Offizier:
Veterancy 4: -29% Received Accuracy
What is negative Received Accuracy?
In short: infantry have a target size (most somewhere between 0.8 and 1.09). Accuracy of weapons is multiplied with the target size of the unit they fire on, this gives some squads better durability than others. Received Accuracy is a veterancy modifier that improves (lowers) target size. So in simple terms, it makes the unit harder to hit for other units.
Cromwell:
Target size from 22 to 20
what is Target Size?
Same as with infantry, target size is what anti-tank weapons' accuracy is multiplied with to determine the chance to hit. The lower the target size, the harder to hit the vehicle is.
For example: Raketen accuracy on max range is 0.04, so when firing on a Cromwell (20), the Raketen now has 0.04x20=0.8 or 80% accuracy.
Sniper:
Wind down increased from 4 to 4.5.
what is Wind down?
Wind Down is basically just one of the stats that determines how long a unit takes between shots.
Command Panzer IV:
Aura damage reduction modifier from 0.8 to 0.9, as was previously intended.
What is Aura damage?
Damage reduction is a modifier that makes incoming damage deal less damage. So for example, an average anti-tank gun shell deals 160 damage, so with the damage reduction it would only deal 160x0.8=128 damage. It gives units more effective hitpoints. An aura means that it applies this effect to all units within a certain distance around it.