If only that Stuart armor advantage over AEC was relevant for any other unit then 222.
Armor on LV is unsufficient for fausts anyway.
However, Stuart skillshot is cheap and works on infantry aswell. Just found out week ago or so - "Block Vision" ability actually load canister rounds and shoots them superfast, so it is good against blobs, almost like buffed M42 from Urban Defence.
Just like everything else in american tech-tree: "You got to pay for it in order to get them effective".
On one hand we have superiour Light Tech(Stuart, AEC/Valentine, T-70) with both AT and AI abilities and Sdkfz.222 in OST tech tree, with little to zero ability to hurt anything above infantrymen.
But on the other hand we have superior, but slow to set up and aim AT-gun(best movable AT-gun in game, AFAIK) and superb mines to cover flanks of said AT-gun. I see nothing wrong with that.
However, S-mines are really cancer, especialy in OKW's hands. Fast to place, cheap( You still have to have at least 60 munis in your pockets however), and deadly. Some say "Watch for signs", but they are small and easy to hide in bushes or somewhat simular, if well-placed. I would look at them, not Teller mines.
You might look at Luftwaffe doctrine, or anything, where you can find Heavvy Fortification ability. On 2 CP this allows you to create super-effective FlaK enplacements. It is rather fast to build but also quite fragile, but can't be captured and turned against you. Slam one right on chokepoint, cover it with Volks sandbags or tank-traps for better surviviability, and there you go - 360 degrees insta-suppres MG.
Actually, same thing works against ass engins spam, just learned it "hard way" yesterday. If USF-guy goes luetenant, then no 75mm-howitzer for him for another good 4-5 minutes and he will be forced to go for grenades upgrade or mortar, this should give you an edge in battle.
Unless those units are cannon-fodder, IMO. Or do not act well in later stages of game, where they can be easly overrun by vetted infantry on any mechanised(yes-yes, ASS grens, im talking about u)
an obers blob can head on deny a penal blob aswell though... but are rightfully so more expensive... JLI just do it without a second thought...
Penal blob start existing on 5-7 minute of game.
JLI blob start existing on the same mark or even little bit earlier.
Obers blob does not exists, because of high danger of armor passing by.
Do not derail tread.
I played 2 games both as Allies and as Axis, and i can say that JLI as a Sniper squad, Soviet style, but they have 4 members. Their sniper is strong as hell and if you spam them, they will obliterate any unit they face, especially if you focus fire.
You literally stole that straight from my mind as i was writing it.
IMO, there is several ways to tone JLI a little bit down.
1) Decrease critical chance.
2) Increase price/time/timing for spawning/upgrading.
3) Decrease accuracy for non-scoped rifles of JLI.
4) Make them more squishable.
5) Bringing up maximum amount of them on field at time - 2 or 3, i guess would be good enough.
Main thing here is to choose only one way, because otherwise they will be nefred to the ground and even below.
Right now JLI blob is the only thing that can head-on deny soviet penal blob. I wish they still will be able to do that, but with some skill and micromanagment, not just by walking in LOS of bolb.
IMO, soviets could use new defensive commander(mostly because of german Defensive doctrine uprising), but I cant really put a finger on my thoughts.
Definetly, there are some cool tools for defence in soivet line-up, like PDM-6 light AP-mines and PDM-6M light AT-mines from community defence and "dragon teaths" from there aswell, but I cant really think, what else could we put in here to keep it themed with deep, echeloned defense.
Also, something like "For the Fatherland!"-type ability can be well-themed and useful.
Maybe base-like MG nests? Or some stuff from single-player, like penals with flamers? Or some sort of upgrade for conscripts, like SVT-40's packadge? Off-map rocket barrages for denying territory? I don't want to turn conscripts into 6-man grenadiers, but at the same time i want them to have nearly the same level of performance in defense.
Definetly, any type of premium infantry shouldn't get into said commander, because neither Guards nor assault troops really fits the theme. Maybe, some sort of light veichle might fit well enough, like Lend-lease Jeep with arty ability, simular to the same Jeep from american doctrines, or some sort of molotov traps like "Scorched earth"-ability.
For a T0, spammable starting unit they are perfectly fine if not too potent for that time in early game as you can just walk up to literally any squad and just mow it down during first engagement.
>special explosives pack
I guess, we all can see some common things with out beloved/enternally hated shtrafniki squad, only difference here is that you cannot efficently spam SPios and survive till long-game with well-vetted squads.
Only a couple of times i got 5-star SPios squad, and at vet3 it was already well-scaled, due to theirs concussion nade - most players insta-retreat, when see it.
Main problem is to manage a well-handed flank for sturms to actually do some damage - you can't just chardge blob of SPios head-on into MG ark.(as u can do with strafniki blob
for starters they get a free panzerfaust while conscripts have to opt for an expensive AT nade upgrade...
Not free, you still need to build the barracks in order to fire fausts - 10 fuel, 200 mp
they have better accuracy in cover and can build trenches bunkers and sandbags whereas conscripts can only build sandbags...
Garrison cover is worse, than green cover, IIRC and molotovs dont give a crap about what cover it is.
lastly ostruppen are paired with the best MG ingame the best sniper ingame and the best AT gun ingame... meanwhile conscripts are paired with the worst MG ingame a moderately good sniper and a low DPM at gun which has a 35 muni barrage ability...
Do you ever heard about 120-mm mortar? Or any kind of mortar?
If you encounter well-defended area, then bombard the hell outta it, dont just chardge into it. Flares and "ourah" will help you to force them out.
the worst MG ingame
Finally vikkers getting some love, i see
And please stop using these dots. It does not sound sarcastical at all.
Wait, how is this possible? Ost’s frontline infantry is in T1, and its AT gun is in T2.