What a joke
"The forward two models have been moved back to be almost at the same position of the MG gunner when deployed in the open. This change will reduce some of the extra sight gained by MGs due to their forward models and increase the crew's vulnerability to AOE."
Yeah yeah the mg having such huge spot distance on its own sure is the reason why balance team is doing this DD NOTHING to do with USF and OKW mains crying about not being able to blob MGs to death am I rite ?
And these ridiculous over the whole board buffs to already meta UKF commanders with the command vehicle are just so biased and purposfully broken that its cringe.
How the hell are you in same patch buffing avre and nerfing sturmtiger while both are already in common use in the game?? The audacity of "balance team"
And jesus christ not 15% but 15m sight bonus for major. Like come on.
But thanks for the +20% range buff on 250 mortar smoke barrage This pseudobuff on a dead unit totally balances the scale D
Profile of oootto92
Post History of oootto92
Thread: CoH2 Summer 2021 Balance Patch - BETA13 Aug 2021, 11:09 AM
Thread: USF and MP bleed11 Aug 2021, 10:30 AM
You get so many sources of smoke as USF it's almost as if you are meant to use it.
Having strongest CQC ability out of all the mainline infantry is also something that is strong.
If only someone could combine these two strengths into a strategy of how to take engagements as USF...
Thread: Buff for 5 man grens19 Apr 2021, 18:50 PM
If 5-men grens are shit how come professional streamers like Dane still use them??? Checkmate wehraboos.
Thread: Osttruppen spam17 Apr 2021, 20:32 PM
I matched with PFC in automatch in coh2 yesterday. I told him how cool it was to play him person, but I didn’t want to be a douche and bother him and ask him for tips or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and ooga boogaing his ostruppen on my cutoff. I retreated and continued with my map capturing, and I saw him type "lol" as I walked off. When I came to mid VP with my army I saw him trying to soft retreat out the point with like fifteen osturppen in his control group without hitting retreat.
Thread: Buff for 5 man grens17 Apr 2021, 19:23 PM
With the bullshit 7man upgrade existing I see no reason as to why Ostheer couldn't have the old 5men gren upgrade behind the T4 that can beat double bar RM. I mean 7men grens arrive so late that its ok that they beat g43gren cqc 100% of the time. With same idiotic logic of giving grens late game upgrade option instead of LMGs we could easily justify same broken bullshit of having good field presence and tools early but still super good scalability to late game. Same could be applied for OKW giving volks option to get LMG instead of STGs.
We could have nice things but unfortunately axis lost the war so they do not get the 7men treatment for late game.
Thread: How do you counter Guard Motor Coordination as OST ?16 Apr 2021, 23:02 PM
16 Apr 2021, 22:55 PMJilet
Since 5men grens are dead and close the kappa doctrine only has camo going for it I just go for elite troops for panzer tactician and the promise of possible tiger ace if the game goes long enough. Camo is still overall slight buff for infantry so it can be arguably better choice. Though that said panzer tactician removes the guard button so I still would go for that one vs guard motor coordination.
In: COH2 Gameplay
Thread: How do you counter Guard Motor Coordination as OST ?16 Apr 2021, 22:47 PM
S T O R M S
You wanna go storms vs this doctrine. Since he has no access to ppsh cons or shocks and guards are long range unit, storms that can enclose hidden are literal hard counter. Just be careful with using the tactical assault since guards do have that pesky nade up their sleeve.
Storms are less good if he goes for t1 and penals instead of conscripts, in which case I probably would just then get pgrens. Anyway you want to get that p4 even though it loses to t34-85 since the weakness of guards is the MP bleed and p4 can bring a paintrain to a 200iq soviet player who thinks having ptrs means frontal engagement with stationary p4 is a smart move. You'll just get the panthers after p4 to bully those t34-85s when your opponent can't get t34 out due to mp bleed.
In: COH2 Gameplay
Thread: The problem with ptrs15 Apr 2021, 21:30 PM
Just like schreks getting ptrs on penals is still a meme because you are basically throwing away very AI capable unit for a slight change to bully or kill LV in the early game. Not only do you have to pay for nerfing your own army, this squad will continue to bleed MP throughout the rest of the game running after tanks compared to AT guns that do not have to get in range. If the player is really 5head he will have multiple of these "upgraded" units fighting vs opponents units and will continue to bleed tremendously.
I want to thank every soviet player ever who has upgraded ptrs on penals on behalf of my lmg grens.
Thread: Commander Update Beta 2021 - Ostheer Feedback14 Apr 2021, 20:08 PM
My 200iq suggestion for making STUG great again:
-Lower health from 640 to 480 (3 hits to kill)
-Copypasta maingun from p4 on stug with identical stats
-halve build time
The issue with stug in 1v1 is that why would anyone go for stug when you can go for p4 that can brawl and damage infantry. These changes would make it feasible to build one in 1v1. In larger teamgames stug is completely dead. There is no reason to get one as by the time you would want one the battlefield is so saturated by AT and TDs that outrange it that it is just useless. By reducing the build time and giving it ability to kill infantry rushing a stug would become a viable early game strategy in larger modes when the battlefield still isn't fully saturated with AT. Because of these changes Stug would require a health nerf down to 3 hit glasscannon status in order to balance the firepower/cost. Due to not having rotating turret and being 3 hit to kill the stug could easily be zoned out by a single AT or end up dead trying to 1v1 AT frontally like any light tank would.
Thread: Commander Update Beta 2021 - OKW Feedback11 Apr 2021, 21:29 PM
11 Apr 2021, 21:20 PMKatitof
For 60 muni you can lay 2 mines that kill an ostheer squad. S-mines also do not damage vehicles as the riflemen mines do. If you wanna use asymmetrical faction desing as argument in this 100% symmetrical situation maybe then take into account the asymmetry from OKW point of view considering situation?
-Sturmpio already has highest workload of all units meaning it is less effective at laying mines than RE would be.
-Sturmpio already has a mine that it can lay reducing the impact of having s-mines
This is perfect example of a situation where equal balance logic can and should be applied in order to achieve balance.
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