The new LEFH ability is still a meme. I will not choose LeFH over werfer because of this and neither will anyone capable of thought. On the paper there is nothing going for artillery compared to werfer / stuka besides the range but that literally does not matter because the latter are mobile. Static artillery has worse survivability, lethality and requires commander pick when compared to werfer, stuka and katy. Since balance team removed the anti mobile arty CB ability from the game THE ONLY REMAINING WAY TO MAKE STATIC ARTILLERY VIABLE is to increase its lethality. The way to fix this issue is not through pseudo buff clown abilities like airburst on LeFH and smoke on ML20 and instead of just crying balance team bad, I'm actually going to give you the 200iq concept solution on how to fix this issue pro bono:
NEW VET 1 ABILITY FOR ML20 and LEFH: MILITARY DRILL
-COST 60 MUNI
-REDUCE BARRAGE COOLDOWN TO 0
Turning the static artillery into "muni dump hurt machine" is the most fair way to increase lethality and make static artillery relevant without resorting into using gimmick abilities. This would also tackle the question of "why build LeFH or ML20 when it has such short lifespan in 3v3 and 4v4 games?" By allowing static artillery to lash out immense amount of damage by burning through munition storage it finally has a potential become worthwhile investment if opponents team would also need some time to save up for 1 click delete ability.
Profile of oootto92
Post History of oootto92
Thread: Commander Update Beta 2021 - Ostheer FeedbackToday, 13:06 PM
Thread: Commander Update Beta 2021 - Ostheer Feedback1 Apr 2021, 09:10 AM
I have nothing but praise for these changes and I'm dumbstruck with them. I literally thought balance team was just bunch of bitter middle aged USF mains trying to keep us ostheer players down until this patch. I presume that the new community manager John_TR also has some part in this progress but alas, I do not wanna risk taking any credit away from balance team in this situation.
So about the changes:
-The g43 upgrade change alone is enough for me to return playing 1v1s.
-So many great QOL and utility abilites added to units that used to be underwhelming lika command p4, assault officer, stug E ... the list goes on
The thing that i would love the balance team to take a good look at or comment is the 250 mortar. I have tried to make these things useful for a week now getting 2 in every 4v4 game I play but even after 30 min game of full microing these two I still land only on 10 kills max on each. And this is the case even if I get mismatched vs people who just stand around when in fight. The auto attack accuracy/scatter is just absolutely horrendous. I'm worried that somewhere along the line in the last balance patches it either missed out on some buffs when mortars were being standardized. Has the balance team taken a look at these values? Am I just schizo? Or is the current performance of this units auto-attack what balance team finds suitable and balanced?
Thread: Some thoughts on OKW and their issues.29 Mar 2021, 18:37 PM
29 Mar 2021, 18:29 PMjagd wölfe
I see your point but this would not take away from those players who want to have their early sturm pio. On the other hand this would most definately help people who play mostly 3v3 and 4v4 and in those modes the ostheer players pioneers are way better use of MP to be in charge of repairing and sweeping.
Maybe the issue of stormpios could be more easily fixed through just matching their stats to those of ostheers pios with mp40s and then for 100mp upgrade they would gain their current stats and weapongs?
Thread: Some thoughts on OKW and their issues.29 Mar 2021, 18:21 PM
About your sturmipio suggestion: Easiest way to deal with sturmpio would be to just replace the starting sturmpio with volksgrenadier. If the map would favor sturmpio being the starting unit it still most likely would favor sturmpio being the as first built unit as much. But if the map does not allow OKW to take advantage of early ambush then most of the players would rather just have volk instead as starting unit.
About volks: Again the easiest way to deal with this units lack of late game scaling would just to add option to upgrade mg34 to the squad instead of stgs after panzer authorization has been teched. This way OKW player could sacrifice that dredded op powerspike from stgs that seems to bother so many allied players in order to actually have scalability. Everybody wins.
Or just change their squad formation and call it a buff. Balance achieved lmao
Thread: Non-doc recon29 Mar 2021, 14:25 PM
Without even thinking the balance and the fact that SOv and Ost have recon planes in their commanders my suggestion for approach would be to just give sov and ost ability to build currently doctrinal officers that have recon non-doctrinally. So basically give them the whole UKF air landing officer treatment as easy way to promote the usage of these units, add flavor and grant access to non-doctrinal off map recon.
In: COH2 Gameplay
Thread: A very small KV1 nerf26 Mar 2021, 06:19 AM
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 21:31 PM
23 Mar 2021, 21:23 PMTygrys
Go play MS Paint if you want fun. Coh2 is serious business.
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 20:58 PM
23 Mar 2021, 20:39 PMpvtgooner
I seriously do not think that the two clicks you save of your APM per artillery salvo is an unbalanced or even relevant ability. And I think that LefH or ML20 should be able to snipe a katy in 4v4 or 3v3 as in practise this artillery has really short lifespan vs competitive players as someone is bound to always have an anti arty call in. I realize this is propably not the case for even a majority of coh2 teamgames where randoms just wanna play "fun" commanders but I think games should be designed and balanced by the viewpoint of competitive top players.
Also to adress the second point again I think that if player can use their artillery to fire barrages at the opponents base there propably are some other more concerning gameplay issues that the receiving end should worry about.
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 20:47 PM
23 Mar 2021, 20:40 PMPip
I shouldve been more clear that I meant the werfer with the remark to mobile artillery. Why would ostheer player ever choose to go LeFH over werfer if werfer has better ability to deal damage and can survive due to its mobility? I have no idea what the hell ML20 is supposed to be but in my mind that should also get the CB instead of making both sides equal in irrelevancy by removing CB from LeFH.
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 20:35 PM
Yes doctrinal static artillery countering lighter artillery using counter barrage ability is an issue. I would also like to take this opportunity to raise awareness to the issues such as AT guns piercing tanks and MGs pinning infantry.
How do you imagine static artillery is worth it if the ability literally just clicks on opponents artillery location and continues to fire there for a minute? Static artillery is way less lethal and more susceptible to getting destroyed than mobile artillery counterparts. Like come on what do you guys want these things to be ? Just worse artillery option that requires commander pick and 8cp?
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