I don't really get the hate for RNG. Real life also has RNG if you think of it. Nothing is perfect.
The problem is Relics version of RNG. It is not random at all. If you are playing and can predict what is about to happen, it is not random.
Relics RNG focuses on drastic changes in game dynamics. Planes always land on your army. Mortars sniping your units outside the FOW. Mortars landing no where near their target so they can blow up a mine you just laid. You pen a tank every time until the tank starts to retreat, then nothing will pen ever again (always at around 5% health it becomes invulnerable) etc etc etc
As I said, the RNG gives the game a lot of replayability. Which is great. But it also drives a lot of players away from the game because there is too much "RNG".
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