Lastly, matchmaker plays a bigger part in the quality of the games. If you don't play with a group (which makes it ez pz unless you magically face another team), then you are in games which are called "rainbow" games. If the game used metals for ranking, you would see bronze, gold, platinum and diamond on the same team.
Yes, I agree with what some have said, at lower skill levels, the synergy of the team out weighs the maps.
Relic makes games. Games need to look pretty and have eye candy or no one will think they are cool/fresh. So many of the maps in COH2 are maps that look pretty but are not necessarily fun or balanced. Lorch Assault, Essen Steelworks, Port of Hamburg etc look really cool, but are not overly fun to play for skilled players. Most of the 4v4 maps on Steam look very cool but would be terrible to play. Giant level changes, poor pathing etc. This says that lower skill/newer players care more about looks than balance.
Those of us who actually play 4v4 would rather have fun and balanced maps. We are screwed.
Artillery is the enemy of 4v4. For some factions, it is hard to counter. And for others it limits your commander choices leading to stale game play. And more importantly, it requires team work to counter in many instances. To fix 4v4, simply change how artillery works and change the "I WIN" button commanders.
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