REMINDER: This map was adjusted to exhibit my ideas of balancing the map. After some adjustments I went crazy with actually making it play better as well.
This version focused on balancing the right side building so that North/South will reach it at the same time. There were also some eye candy changes such as additional trees, grass, and shrubs. The rail lines above the center VP were removed and a fenced in storage area was added.

1. RIGHT SIDE BALANCE: To get the right side building to be the same distance for North/south took moving the North bases a lot. Three buildings had to be removed and the large fuel containers were moved to decrease pathing distance.

2. RIGHT SIDE BALANCE: I removed some of the green cover around the fuel and added green cover to the south side. The south side probably needs more cover to mirror the walls around the fuel. Many times when the south gets pushed out by the north team, they have no cover to fight back into position. Base rape is usually next. Many games see the south getting the fuel then being pushed out late game and never recovering. I also removed the brick debris piles around the fuel, as they have very strange LOS blocking issues. Maybe they were intentional. I do not like ambiguous LOS, so they are gone.

3. I removed a train section to make two paths out of your base. I also removed some debris around the destroyed building so units could sneak thru easier.

4. RIGHT SIDE BALANCE: Some distance needed to be added to the south base to get the timing to the building balanced. The fence in front of the base was extended and the fuel containers were moved to force a longer path.

5. LEFT SIDE BALANCE: As Sturmpanther noted, the south was still getting to the LEFT side faster. A fence and some debris were added to increase the pathing distance from south to left building. Interesting thing is how the Worldbuilder measuring tool is not very accurate. Also moved/removed objects left of the base to increase light vehicle movement (the clustertrucks).

6. LEFT SIDE BALANCE: Added a crane and more concrete panels to add LOS blocks. Not sure if they should be included, but there are flanks thru the industrial area on Right side, so they were added to reduce domination.

7. The upper dock section had some objects removed to allow for more OKW trucks and USF ambulance positioning options.

8. Since I was changing everything, I modified the left fuel industrial area. The alternate North/south path is now larger and has LOS blockers for better assaults/retreats. There is also a path on BOTH sides of the industrial area to allow for more flanking. Note: only infantry will fit thru the alternate path.

9. Moving the bases left a blank base area so an enclosed field was created.

10. Objects were moved around in the field above the right fuel. Trees were also added throughout the map by the roads, etc.
United States








I just wanted to point out that the current live version is imbalanced.
Lion king
Private Mok
보드카 중대
Heartless Jäger