
After playing a few matches on it, I would suggest:
- a rework of the cutoff points is mandatory. I dont think having two cutoffs is good. And if you have two cutoffs, they need to be on opposite sides of the map (since it is a little narrow).
- Rethink the SOUTHEAST side of the map. Buildings and green cover make it hard to come back out of your base. The north is a little better but has fences everywhere. Open it up a little. I like the trick of adding YELLOW cover objects on the enemy side of the green cover to deny the green for them.
EDIT: The large groves outside each base could also be changed to allow for better flanking right out of your base. I would use two hedges so you have a sight blocked path out of your base on the side of the map.
