Profile of RettMikhal
Post History of RettMikhal
Thread: 3v3 Allied Trolling, very strange almost suspicious game29 Jun 2019, 23:31 PM
Chock this up to matchmaking. Solo queuing and went against significantly better players in a 3 man group, as evidenced by them using the same crass jokes. I should warn anyone ahead of time their language and general attitudes are very disgraceful, so don't watch if that sort of thing gets your dander up.
What I really want someone's opinion on is how they did it. I mean they completely manhandled us like a heavyweight boxer going against a baby. First they infantry just decimated us on the initial encounter, with our models instantly going down to seemingly no losses. Next our MG line fell immediately with heavy losses to their infantry and a very early howitzer that never seemed to miss. This was followed by them pushing us to our base and getting inside buildings to take advantage of Brit cover bonus and keeping us contained until they could get the resources they needed for bofors, mortar pits, more howitzers, self propelled artillery, and future tanks. At that point, as they rudely point out, the game was lost.
It also always triggers me when I build two MG42s, one to support the other and walk them forward, and people yell out MG SPAM MG SPAM. Yes, I know my allies have one MG each so that looks like a lot but I am not the one building them all.
We tried to mortar them back but every second we fired, they fired back. I'm not sure if they had the ability to counter barrage and it was really working, or they used infiltration units set on no attack to give line of sight, or what, but everything landed with pinpoint accuracy, including units on the move. It's as if they predicted "It's 13 minutes in, he must have a pak gun, and based on pak gun speed plus its orientation when spawned it will be about here when my round lands..." I know later in the game they were launching flares, but that was late in.
The other half of this post is advice on what to do when you encounter players like this. I mean these are the kind of people that make you question why you even bother playing in the first place.
Thread: [2v2] Hard time against assgren stalling29 Jun 2019, 23:13 PM
Whenever I use assgrens, I fear Cons at range, especially large groups of them. You say long range is their game but it's really not since they completely lack armor and depend upon cover or DPS at short range to save them. Yes MGs in combination are a problem but the same could be said for any unit with any MG.
It seemed to me watching the replay you were knocking them down just fine. At one point you got two squads down to one man, but they unfortunately escaped in the chaos of you losing your flame engineer. RNG, but it happens.
The second time you had two fully manned cons against one assgren and you were about to kill it, but you retreated. I'm not sure why. Maybe you hit the button by accident, which we're all guilty of. During that point you were doing REALLY well because you were fighting in a perfect position; you had cover behind the train or house, his MG did not have line of sight because of the house, and you never exposed your men while fighting him one assgren group at a time.
As for dealing with the MGs, you have to use something other than cons, eventually. MGs, mortars, sniper, clown car, SU-76, even Zis with barrage. Finally, for my money, molotovs are a way better investment than other flame weapons, unless going clown car.
Thread: [1v1] Wehr vs Russians: Wehr'd the fuel come from?6 Jun 2019, 09:39 AM
5 Jun 2019, 13:32 PMArray
That's good advice as I have probably given more German lives to those vehicles than actually died to them in the entirety of the war. However currently I don't possess the Storm Doctrine. Guess I better grind or get the credit card out.
Thread: UKF USF vs OKW OKW part 16 Jun 2019, 08:05 AM
Having lost many games against the Brits as Wehr, the things I fear most about them are their emplacements. One of those anti-tank 17 pounders on the left side would have put in a lot of work. Obviously it is not meant to take out the likes of a King Tiger, but it prevents them from pushing and at most will waste their time and resources. The game was very close with them only having 8 points at the end, delaying them by a few seconds would have gotten the 8 points. I know you were pop capped for a section, but eventually you lost a tank or a sapper or an MG and could have used that to build the emplacement. I'm honestly not sure if it would have worked, but it's something to consider.
Also take into account they weren't completely stomping you. In fact if you look at the end game report, most of their heavy tanks got only one or two kills (exception being the Panther). They basically used the strategy of pushing forward, doing damage to force you to pull back and repair, then capture the zones with their infantry while building bunkers to waste your time. Towards the end of the game you had 1000+ manpower and used it on MGs, but their veteran 5 infantry will just laugh at those. You're better off building a sacrificial blob of infantrymen. Yeah they'll die taking the zone but so what. He risks losing his level 5 veteran infantry and you risk losing useless manpower that you can just get back.
So having said that I think the number one thing that would have won the battle would be if you used the land mattress or other artillery abilities on their forward repair section, which was behind the treeline on the left flank. I see you used the land mattress on the point a lot and that does damage to the tanks, sure, but imagine how much more devastating it would have been if you damaged the tanks AND killed the pioneers so they lost repair for a few seconds while they rebuilt them. Plus some of those tanks were sooooooo close to being dead the artillery might have pushed them over the edge. I was watching this game in 8x speed so I could have missed you doing that but I definitely saw the land mattress hitting the tanks for relatively minimal effect.
Thread: [1v1] Wehr vs Russians: Wehr'd the fuel come from?5 Jun 2019, 06:17 AM
I appreciate the advice. I have definitely lost many games where I had the advantage, even bordering total map control and got overconfident. The reason for the overconfidence is not illogical. After wiping so many models and several complete squads, the opponent can be down upwards of 1500-2000 manpower and if those kills were from vehicles, I lose nothing but repair time. Just seems like whenever I lose a squad in early to mid game, I might as well surrender because there's no coming back. That's not even counting losing several squads and a scout car.
I've also not had much luck with P.Grens against T-70s because apparently everyone is a level 99 Paladin at micro'ing those. Might have something to do with the fact I'm level 45 and I keep going against level 100x8 prestiges... Doesn't change the fact that a micro'd T-70 will simply never die to a shrek because it will never in a million years let them get close enough to it; they back away from frontal engagements and aren't stupid enough to park it near blind spots. Plus that T-70s cannon has the luckiest RNG kill rate in the game... sometimes one hit is enough for a four man squad to bite it.
Thread: Ladoga Karelia - Spring Automatch Discussion4 Jun 2019, 01:48 AM
I feel like there's too many points for such a large map. The opening takes a long time, but what's worse is any one of those points getting taken means you are cut off. I just cannot make a battle line in this huge map in 1v1.
Thread: Pwned by Maxim Spam27 May 2019, 05:53 AM
3 Mar 2019, 04:49 AMAcrossThePacific
I'm no expert level player, but I was interested in this because whenever I play Russians the Maxim seems easy to defeat by Germans. So, I'll give my advice, but again I'm no expert player.
I don't think this is Maxim spam; if you watch the replay he only has two of them, one of which does get killed (though by that point he has T70s). You could make the argument it is T70 spam with three of them circling like sharks around your isolated men. Anyways with regards to the Maxims it isn't that he had a lot of them, it's that he predicted where you would go and set them up accordingly. You might have spread yourself a bit thin with one Volks attacking a point at a time. If they don't trade evenly, it's a loss for you for sure because Russian units take significantly less manpower to reinforce. You also don't get your own MG out for a while which hurts your position defensively and that's how he got map control. Also due to the fact it was only two MGs, a light vehicle could have harassed them from behind (but you have to avoid conscript AT grenades).
I also think he played with a very reactive play style. He started with two engineers, because they are cheap and can capture quickly. He used the engineers in the front to spot, and that's how he knew where to put his MGs. The MGs were working so he didn't bothered building more, instead just using cons in case you got a light vehicle, and used them to protect his fuel. When he saw you had no AT, he went T70. You did get the Rakten out there, but one against two T70s is not good odds and by then he was loaded with fuel.
So my advice would be use sturmpios to scout while they capture and use that information to plan your attacks. React to your enemy, build what he fears most. React to the situation, if you are going to lose a war for 50/50 map control, concentrate on one fuel point. Victory points are less important in early game.
Thread: [1v1] Wehr vs Russians: Wehr'd the fuel come from?23 May 2019, 09:20 AM
Just played this 1v1 where I thought I had a serious advantage. Then a mountain of tanks and meat grinders show up, followed by Katyusha. While I didn't dominate the field, I felt like I was keeping him off fuel for a good amount of time. I had majority map control twice, with only one zone (munitions) left to his control, whereas he only pushed me back to my base and took the three points at the end. So it just seemed like this fuel supply of his came out of no where. He didn't have any stacks, either, I checked after the game ended, and his commander was the defensive community one with no bonuses for supplies.
I know the sniper cost me a lot of manpower and magically dodged bullets like a main character in Enemy at the Gates, but I was still knocking down quite a lot of his units, too. I even stole one DsPK (as useful as that is with its 12 degree arc length...........) but it didn't seem to help.
Course when I got the second panther on the field I did destroy his medium tanks, meat grinders, and was in shot range of the Katyusha and then... the match ended because I ran out of points. Perhaps that was his strategy from the beginning? Let me have ground, build up a large force of medium tanks, and then hope to the RNG gods that he can hold it with MGs in either house long enough to drain the tickets.
I'd appreciate any feedback. I know I made some mistakes like losing manpower to the sniper, losing MGs (though I never lost it to him, just had to re-man), and losing the 222 because I unluckily backed it into cons that were just minding their own business. I just thought I was winning with the damage I did with the Flakpanzer, grenadiers/rifle grenades, and especially my half track with P.Grens/shrek.
I have been trying Wehr more since switching from Russians, with limited success. I'm still pretty noob. I'm still not entirely sure how to see my rank or others...
Thread: [1v1] Wehr vs Russians: Wehr'd the fuel come from?23 May 2019, 09:18 AM
Somehow I lose this obvious advantage in 1v1 despite my best efforts with Flakpanzer micro, P.Grens/shrek in 250, and veteran grenadiers.
Thread: [2v2], We got destroyed and I don't know how3 Feb 2019, 13:13 PM
11 Jan 2019, 19:54 PMJoshua85
Clipped for sanity
I appreciate the feedback. I've switched from Germans to Russians, so the bunkers are no longer an issue. I still use MGs aggressively as I feel their ability to cap and deny at the same time is useful. I use less MGs at the beginning as I know the enemy will also have them so I find an early mortar is pretty useful. I've moved past getting destroyed in infantry phase to getting destroyed in the armor phase, though.
I realize I didn't use bulletins. In the beginning I just thought they were a complete joke with the percentage. 3% more accuracy, whoop de do. I'm sure people will say if you fire 1,000,000 shots and normally miss half of them, you'll gain 30,000 more rounds on target but it still seems like pissing in the wind to me. I would bet good money the best player in the world could beat anyone without a bulletin installed. Having bitched about that, they are better than nothing, so I've begrudgingly installed them.
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