During the last map revamp someone brought up the idea of bringing the Ardennes Assault maps into the automatch rotation.
Sturmpanther had me look over Bulligen Spearhead. There was too much going on with the automatch maps. So it was never even looked at, but it is on STEAM.
RosGen SpearHead
Major changes were fuel position changes and opening areas to create bigger battles. Opened a few paths thru fences for maneuverability.
UNIT OBSTACLE DEMOLITION
It Would be nice if units could break small fences, hedges etc. This way maps could be made more naturally with lots of fences and players could strategize where to make paths thru the map. The breakdown time should equal how strong the obstacle is. Like fences can get kicked down by anyone. Walls take extra time. Hedges take a long time to clear. Could have doctrinal demos (like the brit demo) for each army to call up on heavy dense maps.
Could be applied to doors and windows on buildings also. It takes a few seconds to break down a door or smash a window, but once broken you can pop in and out as normal.