The only arty piece that is trully OP in this game is Katyusha as it can consistently wipe lone squads on demand. It is tied to huge risk though because in order to achieve this effect you need to do barrage from minimal possible range.
Apparently the OP arty is panzerwerfer and walking stuka. Guaranteed squad wipe in close range.
Only USSR have access to non-doc rocket artillery. A important point to note.
Also the Lefh Vet 1 ability is very effective against enemy arty (even mobile ones due to their long barrage) so utilise it where you can. It requires 0 micro beyond getting the unit to vet 1.
Priests/Sextons will only be useful vs an enemy that is being overly defensive. In large team games an ally spamming priests/sextons will often build no tanks and become more of a hindrance than a help.
Where are OST Panzerwerfer and OKW walking stuka? You eat them?
Muh historical accuracy XD
Maybe instead of complaining on the forums you should figure out what happened that your team lost a 3v2 for like 15 minutes until tanks started coming out. Almost like you pay for it when you can't punish the other team for fighting a 3v2 and having one guy just sit in the back playing lend lease for a while.
LOL USF lend lease.
That's why I don't reply him anymore.
Also, a M8A1 Gun Carrier cost 10 pop cap. I just played it and check it.
Tell that problem the M8A1 Howitzer Motor Carriage, it doesn't care about that.
In 3vs3 and 4vs4 you can easy habe ~4 of them + ~4 Jacksons and some inf too. The problem is in lagre multiplayer, not in 1vs1.
And the fix would be such difficult.
Edit: Simply make a counter, so if the crew leaves the tank the vehicle still counts as pop-cap for some minutes. Until that counter alliis can't take the vehilce, only the US-player or an enemy.
The Countdown if for 3-5 min, then the pop will be removed and alliis can take the stuff.
Beside, the M8A1 Howitzer Motor Carriage is way too strong. And now compare it with the leIG, which is way too bad.
Are you really playing as USF? How can one guy have 4 Jackson and 4 M8A1 with 100 pop limit?
Also, M8A1 is powerful because it's a 75 fuel AI only, 400 HP fragile vehicle.
Please show your playercard, so others can judge your opinion as inbalance or L2P issue.
JLI's problem is that scoped G43, 1.25 accuracy, instant kill model with less than 75% HP.
Why they cannot change it to a pathfinder version of scoped M1?
Overwatch bombing had a much smaller indicator in the minimap and ridiculous accurate bombing. They changed nothing.
One day, they will have to implement civil war mode with OST vs OKW, as Allies players AFK
Do riflemen win matchups 1v1 vs other mainline inf?; check
Do riflemen scale great into lategame, with good vets?; check
Do riflemen have weapon upgrades, and good ones?; check
Do riflemen have 5 man, meaning they survive quite a lot?; check
Do riflemen have doctrinal upgrades, flares, sbags and all that crap?; check
Do riflemen belong to a aggressive/rush faction with smoke supports?; check
Do riflemen receive healing anywhere an ambulance is, even in frontlines?; check
Do riflemen get at least any form of garrison cleaning upgrade?; check
Sir im sorry to say it but this troop cant be expensive enough...
The things you mentioned match volks very well. And volks even don't need commander to have these things.
Volks STG and Pgrens STG have very different weapon profiles. The Volks/Grens Kar98Ks as well.
4x Volks STG44 have ~30/19/5.8 DPS at range 5/20/35.
4x Pgren STG44 have ~62/28/4.2 DPS at range 5/20/35.
6x Volks Kar98k have ~24/16/10.8 DPS at range 5/20/35.
4x Grens Kar98k have ~20/13.5/9.1 DPS at range 5/20/35.
So no they do not have the same firepower. And OKW even needs a 120 muni investment to come even close.
Have you ever played USF vs OKW? If you played, you will know 2 rifleman with bars cannot beat 2 volks with stg44. The comparison may not that accuracy on DPS. But IN GAME, two volks with stg44 were harder to deal with then one grenadier plus one panzergenadier.
PG lost their 25% firepower when they lose one model. However, the volks only lost model with kar98k and their stg44 can still pour damage on the rifleman.
And in fact, the data you showed have shown that volks had better DPS (17.8 vs. 13.3) at 35.
Yeah, wait, like Vipper said, this is just straight up factually wrong.
Volks kars have 12 damage. Volks' stgs are also completely different from pgren stgs.
What's even more baffling to me is that (according to the incorrect statements you made) you're implying that a 500 manpower + 120 munitions investment for OKW shouldn't have the same firepower as a 580 manpower investment for ostheer. If, by chance, you were also considering the increased durability of the two volks squads to argue the necessity of the cost increase, then you should probably have stated that. That said, I'd argue the lower durability would be made up by the superior vet of grens and pgrens.
Good, you finally realize 2 rifleman with bar, which cost 560MP + 120 ammo, should have superior performance than one grenadier plus one panzergrenadier or 2 volks with stg44.
The volks problem is that they changed the damage of kar98K from 8 and 10. And also they give volks the stg44 update.
So actually, 2 volks squads with stg44 update had the fire power of one grenadier squad and one panzergrenadier. For me, I would rather see they change the price of volks to 270 or 280 MP to better reflect their multiple roles.
I would say the problem with rifleman is their received accuracy. A vet 0 rifleman has 0.97 target size, and they only received next RA reduction on vet 2.
This is a big problem when facing volks, which start with 1 target size, but receive a RA reduction of 0.1 on vet 1. So volks are actually more durable than RM in the beginning. The sandbag capability of volks give them another edge on the fighting.
So I don't agree someone's argument that rifleman had better DPS so they should be more expensive. If you check those top USF player's bulletin, most of them carry the one with RM vet experience reduction.