-Raise fuel price of OKW T4 from 60 fuel to 90 fuel
-Decrease fuel price of the T4 Panzer Authorization upgrade form 60 fuel to 30 fuel
- Lock Obers including LMG 34, JP4 and doctrinal Ostwind + Flame Hetzer behind T4 and Panzer IV and Panther behind the Panzer Authorization upgrade
- Make the Flak gun disabled until Panzer Authorization is upgraded as it is in the current version
What does this do?
It gives OKW easier access to the JP4 which is helpful for games where OKW is struggeling to get ressource as all their tech + tanks are very expensive. And losing momentum is extremly punishing because of it.
It also makes LMG Obers come slightly faster. Obers without LMG are not cost-efficient and have NOT proven to be helpful so they are almost never used. Yes Obers even without LMG are pretty strong compared to vet 0 infantry but they are facing vetted and upgraded Allied infantry and without LMG they just bleed MP and feed vet as the 40MP per model reinforcement cost is balanced around LMG Obers.
Ostwind and Flame Hetzer will now arrive at the right time. Currently the Flame Hetzer arrives at the same time as the Ostheer P4 which is just too late for a 640 HP AI only vehicle without turret. OKW Ostwind also arrives too late in OKW's tech structure so it's never used despite being in a decent doctrine. This change would make the OKW Ostwind arrive at a similar timing of the Ostheer variant. So with my idea the Flame Hetzer and Ostwind would arrive around 30 fuel faster which is around one to two minutes.
Should be very simple to implement this and would help OKW become viable again.
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Broadcast: https://www.twitch.tv/blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: Simple OKW tech rework idea1 Jul 2020, 11:05 AM
In: COH2 Balance |
Thread: State of the ISU-15230 Jun 2020, 08:56 AM
I agree but I think it's spotting scopes that need to be removed from Jäger Armour and not Stuka Dive Bomb. Spotting scopes should have never been put in a doctrine with the Elefant and it's really time this lazy combination gets removed.Breakthrough has flares on Füssiliers which is a MUCH better design because it still allows you to get vision for the JT but it actually requires player input, positioning and a slight muni cost. Both ISU doctrines need to lose the IL2 bombs for the obvious reason that they make the only counter to ISUs a ticking time bomb that can be deleted by clicking two buttons. Then after this is done Jacksons need to lose some penetration so they can't just frontally take down Elefants and JTs with HVAP rounds and vet. As I repeated several times, the Jackson doesn't need 390 penetration. It's completely crazy. In: COH2 Balance |
Thread: Mappatch 2020 - Info30 Jun 2020, 08:02 AM
Thank you, I was totally unaware of this. No really, I didn't know. Thank you. In: Lobby |
Thread: Mappatch 2020 - Info29 Jun 2020, 15:06 PM
Well the patch was supposed to be released in June. We have June now and the maps are in a automatch-ready state. I don't see how postponing the patch to "this year" is going to help the situation. Considering this news and Sturmpanther's total lack of initiative in recent months/years I doubt any map patch is going to be released in the next months which is a disaster considering the 2v2 map pool for example hasn't had any new maps since the 2017 map contest. It's incredibly stale and it's really weird Relic doesn't seem to care about it at all. In: Lobby |
Thread: Mappatch 2020 - Info29 Jun 2020, 10:50 AM
? In: Lobby |
Thread: Mappatch 2020 - Info28 Jun 2020, 17:28 PM
So what happened to the map patch?? In: Lobby |
Thread: Panzerfüssilier grenade still no warning27 Jun 2020, 18:51 PM
I still never get a grenade warning for them. This was supposed to be fixed but isn't. In: COH2 Bugs |
Thread: Prevent ambulances from dying to stray shot26 Jun 2020, 16:37 PM
I would be 100% ok with it IF the OKW truck had the same survivability as the USF ambulance and couldn't carry around troops on the battlefield. I don't think having OKW drive two Volks onto your cut-off while being able to heal and reinforce them constantly is a good idea. And to make it worse it even has the aura boost of lower cooldown on abilities. It's just very bad design. I would like to have the entire Feuerstorm doctrine reworked anyway. It should be strong but not rely on cheese and cancer strats. Make the truck a clone of the USF ambulance or make it a mobile fuel cache. It's fine with Soviets and Ostheer because of overall faction design but OKW shouldn't have this. In: COH2 Balance |
Thread: Prevent ambulances from dying to stray shot26 Jun 2020, 14:39 PM
The OKW medtruck is an abomination that should have NEVER been implemented into the game. Even Relic knew giving OKW a mobile reinforce/heal platform is a bad idea. Not sure what the balance team was thinking when they did this. I have had several games of unparalled cancer when OKW players decided that blobbing 4 Volks around the heal truck and moving across the map is a good playstyle and I really don't know WHY this was ever implemented. It's unfortunate blobbing seems to be encouraged more and more by the balance changes. In: COH2 Balance |
Thread: Idea for sturmpiooner25 Jun 2020, 18:40 PM
OKW should have another unit to sweep for mines and repair. Sturpios are too expensive to do that. I would suggest giving okw ost pios if they needed only to sweep and repair, maybe through a doctrine or as a unit one can buy from HQ after all trucks are set up. That's actually a cool idea. A 5 man squad that can sweep and repair with really shitty DPS but equipped with smoke grenades like the UKF recovery sappers. Should cost something like 230 MP and have the sweeper stock. In: COH2 Balance |
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