Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Signature
Post History of blvckdream
Thread: Cali Armor nerf25 Jun 2020, 08:54 AM
Good suggestion In: COH2 Balance |
Thread: State of the ISU-15225 Jun 2020, 05:55 AM
ISU is one of the worst vehicles in the game right now, It is only mild effective if you stand in front of it doing nothing, and with the high price and pop it's actually a detriment for you. Thank you for your opinion. In: COH2 Balance |
Thread: Mini Patch - June 22 202024 Jun 2020, 07:59 AM
I don't think this hotfix has actually achieved anything. I said it 100 times already but will say it again: Infantry Sections are too strong and locking bolster behind T1 is not going to change it. If you go Infantry Section (starting unit) - Infantry Section - Infantry Section - UC - Tech - Vickers K upgrade on UC the timing of the Vickers on the UC is exactly like it was before because the moment you have 3 Sections + UC + tech is the same moment you reach 60 munitions. Reason for this is the super short build time on the T1 structure. In: COH2 Gameplay |
Thread: USF on life support23 Jun 2020, 17:22 PM
??? In: COH2 Balance |
Thread: USF on life support23 Jun 2020, 17:20 PM
Yes OKW is strong and everyone just needs to l2p. That's also the reason why they are used so much in MLNZ and COHrona right? In: COH2 Balance |
Thread: Mini Patch - June 22 202023 Jun 2020, 09:32 AM
No fix for no tech valetnine, very disappointing. It doesn't fit into any UKF tech structure. I don't think Relic would have allowed adding an extra tech level just for the Valentine. In: COH2 Gameplay |
Thread: Mini Patch - June 22 202022 Jun 2020, 22:00 PM
Im happy for a balance patch, but first off, why do this in the middle of a tournament? 2nd, what are some of these changes supposed to change? I don't even know why Goliath requires command points anyway. It costs 100 munitions and no one builds it in the beginning of the game anyway. Do you even have more than 100 munitions before reaching 1 CP? ![]() In: COH2 Gameplay |
Thread: Mini Patch - June 22 202022 Jun 2020, 21:15 PM
- Perimeter Overwatch nerf seems a bit extreme considering there is no cost reduction - Bolster and Vickers UC changes are not going to have that big of an effect on the game but still decent changes - IL2 change is not enough. Still too cheesy and hard/impossible to counter. If it costs 25 munitions more or less doesn't matter. In: COH2 Gameplay |
Thread: State of the ISU-15222 Jun 2020, 19:00 PM
ISU would probably be fine if it didn't come with IL2 bombs and non-doctrinal T34 ram. Elefant and JT don't even work as a proper counter to ISU and there are no other counters to it other than maybe a good Panther + Stuka CAS push. In: COH2 Balance |
Thread: UTT2 stats 22 Jun 2020, 13:32 PM
Nope, it was mostly OKW struggling to hold on. Ostheer seemed to do slightly better overall. Just looking back at those Noggano and DevM games where Luvnest and Scotch constantly did better than them using Ostheer. In: Lobby |
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Latest replays uploaded by blvckdream
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