It´s not bad.
/Thread.
Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Signature
Post History of blvckdream
Thread: Why is usf at gun so bad?27 Nov 2018, 19:29 PM
In: COH2 Balance |
Thread: AC 2v2 statistics (Wildcard, QT1, QT2, Finals)26 Nov 2018, 17:02 PM
Are people seriously thinking winrate stats from a tournament in which every series went 2-0 apart from one are meaningful regarding balance of the game? The sample size of these stats are literally 3 games. Because in all the other games one team was so dominant that they won regardless of faction played. In: Lobby |
Thread: Stug24 Nov 2018, 16:22 PM
Stug = meant to counter medium tanks. Panther= meant to counter heavy tanks. /thread In: COH2 Balance |
Thread: For balance Axis really needs demo or satchel. 21 Nov 2018, 10:32 AM
Pretty sure people would use soviet style demos when plating okw or ost. Soviet demos are still useful they are just not a no brainer anymore. In: COH2 Balance |
Thread: USF Tech Changes Mod Changelog21 Nov 2018, 09:47 AM
What´s the reason of putting Pak Howi behind side-tech? Doesn´t make that much sense to me. It would be fine if it was just unlocked after you get your Captain out. Against Ostheer you need indirect fire relatively early to deal with MG42s. It´s not really viable to get Pak Howi for that because it just arrives way too late. We played around 10 games with the revamp patch. USF seemed good in 1v1. The earlier officer squad makes a real difference. So does the availability of AT options in every tier. I don´t think there is much of a problem with the changes in 1v1. Generally positive IMO. In 2v2 USF still seemed pretty bad though. Not sure if the revamp mod will make USF a viable 2v2 faction, I guess UKF and Soviets will still be better than them. The problems that USF had in team games aren´t really solved. In: Lobby |
Thread: 5cp for M8 is too late 20 Nov 2018, 18:16 PM
Yeah Greyhound comes way too late. And it feels even more useless with the USF revamp mod, just no need for it when you have all these stock tools available. In: COH2 Balance |
Thread: Chinese plague in CoH220 Nov 2018, 13:28 PM
I personally consider the use of the term "Chinese plague" to be a racist remark. Wait a second. Is this possibly the first time I ever agree with you ? In: Lobby |
Thread: Weapon upgrades for standard infatry squads20 Nov 2018, 13:14 PM
Agreed. In: COH2 Balance |
Thread: 120 mm mortar20 Nov 2018, 11:33 AM
Reposition your infantry constantly and if this doesnt work get Stuka/Pwerfer to delete it in late game. If Soviet goes for 120mm mortar you should have infantry superiorty for a while. Use it to your advantage. I think the real problem is this though --> "I always get stressed and scared when this unit hits the field." In: COH2 Balance |
Thread: Weapon upgrades for standard infatry squads20 Nov 2018, 11:21 AM
Giving Cons SVTs is a bad idea because it would make them too similar to Penals. One DP would be the better choice. And it would have to be locked behind T3 or even T4 (like the Osttruppen LMG). I don´t think this would be too OP because the DP isnt really that good. That being said, the balance of Cons and Penals is decent at the moment, the concept of having two mainline infantry units is bad in general as Shadow has said earlier. A good way to help Conscripts would be to merge Molotovs and AT-nades and make them 20 fuel combined. Paying 10 fuel for Molotovs and 25 fuel for AT-nades seems too much in my opinion. It just delays T70s way too much. Which is actually one of the big drawbacks of Penals vs Cons. You can always upgrade 1-2 Penals with PTRS without delaying your T70 but if you went Cons and you are being rushed by Axis LVs you have to go AT-nades and make the window of facing LVs without T70 even longer. In: COH2 Balance |
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