Medium tanks are generally fine, the main problem is that heavy tanks arrive so fast that there is often just no use in investing in medium tanks. Especially when you already have a vetted LV around that survived early to mid-game. Take OKW for example, you can get a Tiger around 3-4 minutes after the P4 when you have a decent fuel income. Unless you are struggling hard going straight for the Tiger is often just a stronger strategy (maybe excluding 1v1).
The only medium tank that I really don't like is the Cromwell. It just has no role at all at the moment. T34 is cheap, spammable, strong vs infantry and can ram to finish off tanks with off-map or in combination with SU-85. Sherman has HE rounds that rape infantry and the bulldozer upgrade that can turn it into a premium medium doctrinally. OKW P4 is a premium non-doctrinal medium tank with very reliable main-gun and high armour that makes it hard to take out with Cromwell, Sherman or T34. Ost P4 has the same extra armour at vet 2 and is a good all round tank. Cromwell has slightly better mobility but that's just not enough to compensate for how mediocre everything else is. It needs some sort of redeeming ability.
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Signature
Post History of blvckdream
Thread: The state of Medium Armor27 Oct 2019, 18:17 PM
In: COH2 Balance |
Thread: 120mm mortars underperform!27 Oct 2019, 14:46 PM
Stop trying to buff allies unit, they are mostly in good spot already. The 120mm should not get pop or resource reduction imo. Vipper mentioned what i wanted to say about the 1 man retreat too. The 120mm is where it is now, because it is good already, good to use if needed to explosive damage. If it's in a good spot as you say why is it virtually never used. The only time I see the 120mm mortar in my games is if I am matched up against low-rank noobs that have no idea what they are actually doing. I have given it a few chances in the last weeks because it is a unit that in theory can be helpful against static Wehrmacht players but it's not even a better option than the stock mortar. So why bother with the insane pop cap and cost? How many times have you seen this unit used in 1v1 or 2v2 btw? Just curious. In: COH2 Balance |
Thread: Brits in 1v1 is a joke27 Oct 2019, 14:42 PM
The faction doesn't need a complete overhaul, just some tweaks to make it competitive in 1v1. Mortar pit isn't useful in 2v2+ either. Other than that I agree. In: COH2 Balance |
Thread: 120mm mortars underperform!27 Oct 2019, 08:15 AM
The unit is great. Which is why no one ever uses it. I understand. On a more serious note, to make it somewhat viable again the pop cap should be lowered as many people already said. It should also get the 6th crew-man back so it becomes more viable to use in late-game. In: COH2 Balance |
Thread: OKW Flak Halftrack27 Oct 2019, 08:12 AM
OKW Flak HT is my favourite AAHT. I prefer it over the USF one and the M5. You just need to know when to build it. If you see Soviet T1 or USF LT then it does a very good job. It's not very effective vs UKF and USF captain builds but there is nothing that can be done about that unless we decide to make it completely OP. I don't understand the complaints about survivability either, 320 HP + smoke is pretty much all you can expect from this type of vehicle. USF AA HT and M5 don't have smoke and also die to 2 AT shots. In: COH2 Balance |
Thread: 120mm mortars underperform!26 Oct 2019, 17:59 PM
120mm Soviet mortar sucks. I agree. But I don't understand what you mean with the Dhsk. It's way better than the Maxim. (as it should be) In: COH2 Balance |
Thread: THE WAR AGAINST AD-BOTS26 Oct 2019, 12:23 PM
Easy solution. #KatitofForMod2019 In: Scrap Yard |
Thread: Re-balance Allied TDs penetration values25 Oct 2019, 18:46 PM
Since when do they have 100% pen against all Allied vehicles? In: COH2 Balance |
Thread: Re-balance Allied TDs penetration values25 Oct 2019, 08:37 AM
ATG get evaporated on both sides. Doesn't matter if it's Stuka, Pwerfer, Lefh, Calliope, Katyusha, Sexton, LM, Priest, ML20, B4, etc. In: COH2 Balance |
Thread: Re-balance Allied TDs penetration values25 Oct 2019, 08:00 AM
People pretend like not having 100% penetration at max range vs Panther will suddenly make Jackson and SU 85 bad. Meanwhile the Firefly doesn't have this penetration either and on top has horrible mobility and slow reload. In my proposal, Allied TDs would still have an almost guaranteed chance to penetrate Panthers. It doesn't serve to just make Axis better but to make the Firefly suck less in comparison to SU 85 and Jackson. Tigers get penetrated so easily by Jacksons and SU 85 that the armour feels almost completely meaningless. This also applies to a lesser extend to KT and even Ele and JT. Medium tanks are in a bad spot now, I agree with that. But the solution to that is to delay heavy tanks by giving them all 10 or 11 CP + build time. The KT is fine as it is due to tech cost and overall price but all the other heavies should be changed in that way. In: COH2 Balance |
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