What if we made a bulldozer churchill that could shovel emplacements all around the map repositioning them?
I don't thinks that's possible (in-game or in real life).
If we're going down the fantastical-&-impractical path, how about a Churchill with a mine flail that shreds infantry on contact?
Lets just mount a 17 pdr on a churchill crocodile and have it tow a land mattress.
Finally, a British tank worth having!
commandos ... can actually fire brens on the move
Ok, maybe I should have included them on the list for that reason and I probably should have included the new Assault upgrade for Infantry Sections. However, that's still only 2 doctrines out of 9 that have units that can fight on the move. I still believe the UK needs at least one stock unit that can do it.
...underestimate the utility of a smoke cloud...
Maybe you should re-read the post from the beginning because, I agree that the UKF needs to have Pyro smoke added. It was one of the suggestions given; I thought
it was your idea.
Firstly i do not have the same perspective as yours.
... throwing balance out of a window and suggest too much buffs
I was not suggesting that every idea should be implemented. I was trying to focus the discussion onto which ideas would actually help. I think Pyro smoke and a stock fight-on-the-move unit are important enough to warrant serious consideration; changes to Bolster and MG's... not so much. Other people feel differently.
UKF ... people dont like them
UKF lacks tools that other factions take for granted. This can be covered by teammates in larger games but, in 1v1 it's a big penalty. Pretending that the UK doesn't suffer from a lack of options does not make it true.
IS CAN get bren guns at min 10 without trouble.
I wasn't aware that Brens could shoot on the move. Maybe we're playing different games.
I left Commandos & Stormtroopers out because, they are designed to fight from ambush. They're not assault troops, even if they can be used that way. It also doesn't help that Commandos either come with an expensive glider or come as an under-strength unit that needs to be retreated to base and reinforced before it is worth anything.
I believe the faction is broken, which is why I am open to ideas about how to fix it.
Obviously, you don't think the faction is broken, which is why the only idea you've offered is some smoke for the Pyro's. That was your
idea, wasn't it?
Factional units that can fight well on the move:
Doc: Ass Grens, Jaegers and G43-equipped squads
Stock: StPios, Volks with StG44's;
Doc: Falls, Jaegers and StG44 Obers
Stock: Riflemen & Officers
Doc: Rangers, Paras, Cavalry RM, Ass Engies, (even Elite Vehicle Crews are better than anything the UK has)
Doc: Shocks, Guards (of any variety)
All units armed with 9 mm sub-machineguns have been deliberately
IMO, I find OP ideas rather boring if not counter productive.
Well, they're not my
ideas; I just condensed them from posts on all the other threads about what's wrong with the UK faction and then expanded on them a little.
...break the current faction balance and design...
This faction is already broken; that's why so many people are complaining about it. It needed to be broken because, it was poorly designed. Now it needs to be fixed. Specifically, what needs to be addressed is the lack of a stock infantry unit that can fight well on the move (like every other faction has in abundance) and the lack of early game smoke options. The fixed mortar pit just doesn't cut it.
WP was already addressed its a doctrinal tool is not fair to give it to UKF as stock
Yep, I've come around to this view, now that I've had a bit of time to think about it. WP is so rare in this game that giving it to one faction as stock would be wrong. However, giving Pyro's a Smoke Barrage is definitely an idea whose time has come (finally). Funny thing is, IRL, the British use of the term "pyrotechnic" specifically meant smoke & flares, yet in this game they have no smoke.
WP barrage is a little too much tho.USF gives a whole commander slot for that.
USF has non-doc regular smoke options in every tech level. The UK has only the fixed mortar pit until tanks are built* and it lacks infantry that are good at fighting on the move. (*Unless you count the AEC's Concealing Smoke.)
I think even a regular smoke barrage would be enough; I just thought WP might make it a bit more useful.
Make 5 man squads a per squad upgrade that is exclusive to medics...
This makes sense.
This does not make sense, given you risk a squad-wipe every time you lay the flares.
All upgrades take up a slot
This makes a lot of sense but, it would make the most sense if Bolster was removed and UK infantry came as 5-man teams by default.
Pyro adds smoke barrage
Add in sniper Enfield
Keep increased visibility
Rename forward observer sections
Eminently sensible suggestions but, they don't address the lack of a good stock unit that can attack on the move. All the Tommy-nerfing suggestions I've seen so far completely ignore this reality for the UK.
Here are some of the ideas people have been suggesting on all the other threads about the UK faction. I thought I'd condense them into one post and put my own spin on them.
1. Remove Bolster. Yes, Bolster used to be unique but, it isn't anymore so there's no need to keep it. Just make UK infantry units 5-man squads and be done with it. Leave the cost of the units the same and spread the Bolster cost over the other tech upgrades (Weapons Rack unlock, Grenade unlock, UC upgrade, T1 unlocks). 280 mp for a 5-man Infantry Section is the same as the 5-man US Rifleman and it's not unreasonable.
Sure, the Axis factions have 4-man units that cost 300+ MP but, they're armed with StG-44's as stock. The Infantry Sections start with bolt-action rifles only and they're designed to fight from static positions. And, while it's true that the Grenadiers are only a 4-man team, the Ostheer faction has 3 different stock infantry units plus a couple of 5-man doctrinal units which can be bolstered to 6 men. The UK has only 2 stock infantry units and only 1 doctrinal unit which isn't just a variant of their stock units.
I would leave the Cover Bonus/Movement Penalty mechanism intact because, it is still something unique to the faction - even if it does make it harder for the Brits to attack. I would fix that problem another way.
2. Make the Royal Engineers a true close-quarters combat unit. The RE's are armed with a CQ weapon, the Sten, but it's too weak to allow them to perform this role to any great effect. To address this, the RE's should receive a Thompson upgrade (gain 2 Thompson's, lose one slot). This would boost their combat potential and give the faction a true close-quarters unit as stock. Of course, their cost would have to be raised because, they would now be a 5-man squad with serious combat ability from the start.
Furthermore, if the UC Wasp was removed to doctrine, as has been suggested, then it could be swapped with the infantry flamethrowers in the 2 doctrines that have them and the RE's would receive the flamers as another stock upgrade. These two mutually-exclusive upgrades would make the RE's quite versatile as a combat unit, fit for either close-quarters or garrison-clearing work.
The RE's might be subject to mission overload, given all their abilities, but I believe their new strength would be sufficiently attractive that players would be willing to build more of them. A player could kit them out to suit the role they intended them to fill.
3. Give Pyro Sections a WP Smoke Barrage. The UK faction needs more smoke options in the early game. This would fix the issue. The Brits also need better ways to de-garrison and de-crew in the early game, given how weak the Wasp is (especially without smoke cover) and the limited range of static mortars. This would help fix that issue also.
Using the Barrage requires the Pyro upgrade and unlocking the Company CP before it can be used so, it isn't as cheesy as some people allege. Additionally, until the Battalion CP is unlocked, only one gun can provide fire so, the barrage would be quite limited during the early game. It would only become truly effective once both guns were operational.
4. Buff UK vehicle MG's. It's pretty obvious from other posts that British vehicle MG's are considered the worst in the game and fixing them would help balance the faction in the later stages of games. The UK faction doesn't get any pintle-mounted guns but, there's no reason why the MG's they do have should be worse than other factions.
I admit I'm no expert but, I do play the faction regularly enough to be aware of its deficiencies. These are just some ideas about how those deficiencies might be addressed. I'm not interested in discussing whether or not this faction is balanced compared to other factions but, I am open to thoughts about how these suggestions might affect the balance of the game. Cheerio.
They did try a UC Mortar-carrier but, if you've ever seen pictures of one, you'll know why it didn't see much use.
*Sorry, I was thinking of the 2-pdr version, which looks like a dog's breakfast. The mortar version looks fine.