the ju87 either decimates tanks or does absolutely nothing without vision. if p47 is buffed to the ju87 levels it will need to lose its self spotting, it cant have the best of both worlds
Of course.
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Thread: P-47 Rocket Strike2 Aug 2017, 22:12 PM
the ju87 either decimates tanks or does absolutely nothing without vision. if p47 is buffed to the ju87 levels it will need to lose its self spotting, it cant have the best of both worlds Of course. In: COH2 Balance |
Thread: P-47 Rocket Strike2 Aug 2017, 21:41 PM
The whole commander does not work. I would fix paratroopers and pathfinders cps first. However, they would have to push back their weapon upgrades to a later cp to keep them balanced. Also, Weapon team need to be cheaper and come earlier too. You can't skip captain because the at gun comes to late. The p47's are the only late game at this commander offers, so it better be dam good. True that. sometimes its good, sometimes dont do sh*t. But doesn't this one not need vision as in you dont need to scout your target unlike the axis equivalent (forgot what its called) It doesn't need vision but that doesn't really make up for the inconsistency, which is due to the fact that the rockets are spaced very far apart, far enough that the tank will usually just sit in between them and take 0 damage. Half of them are over/under shot as well, unlike the JU-87 37mm loiter. In: COH2 Balance |
Thread: TDs vs mediums in Live and in numbers.2 Aug 2017, 21:22 PM
A couple flaws about TD's "DPS": a lot of TDs are used like snipers, shooting once then pulling back until they are sure to be reloaded for a variety of reasons, and penetration isn't guaranteed on all targets/with all weapons. SU-76's chance to pen a kt, jt/ele, even panther, is drastically different than a JTs chance to pen a cromwell or E8. Similarly, a stug's chance to pen a IS-2 is much different than a firefly's chance to pen a P4. Mediums also aren't the only tanks on the field. Ele and Jt aren't meant to counter shermans, and SU-76 isn't meant to counter Panthers or KTs In: Lobby |
Thread: P-47 Rocket Strike2 Aug 2017, 20:25 PM
IMO, bump the accuracy, make it a strafe rather than a loiter and cut the price. That's what I think too. The rockets just need to be closer together as anything smaller than the broadside of a KT will usually just sit in the center of the rockets and not take any damage. Probably 100-120 muni would be a good price for it as a strafe IF it was able to reliably hit targets. In: COH2 Balance |
Thread: Possible for Soviets to get a mine like Riegel/M5?2 Aug 2017, 17:01 PM
Uh... wasn't immobilization crit removed from all mines? Nope m6 and riegels still immobilize. Great when you get a kt with one. In: COH2 Gameplay |
Thread: Looking for advice 2v2 Axis2 Aug 2017, 07:47 AM
Mines and fausts. Or just having supporting at like raks, schrecks, or other tanks around. And as others have stated, one of you should get indirect fire. In: Strategy Desk |
Thread: Is Wehrmacht Competitive Right Now?2 Aug 2017, 07:39 AM
Wot. Stug is one of the best units ostheer has right now lol. I literally saw this thread and thought "stug spam, mg42s, and brummbar". The only problem with it is that it can't fight other dedicated TDs like Jackson, su85, or firefly alone/until vet2, but it's dirt cheap anyway. In: COH2 Balance |
Thread: FBP: M36 Jackson Discussion2 Aug 2017, 07:34 AM
In my opinion, the FBP Jackson just overshadows the stock Sherman. And/Or make it able to deflect something bigger than a luchs 20mm sometimes.
I think that there would be a lot of merit to having shermans that can stand up to punishment in order to screen for Jacksons, a little like coh1 and m10s (except Jacksons are more like snipers than flankers). In: COH2 Balance |
Thread: Engineer-Sweeper Veterancy EFA1 Aug 2017, 17:38 PM
Engineers already gain vet slow, and you take a way 25% of their dps when you give a sweeper. Flamers are the beter way to go if you want faster repairs, and one sweper is usually enough. As for the last line, everyone would. In: COH2 Balance |
Thread: Rifleman moving cooldown penalty and RE cost1 Aug 2017, 16:39 PM
I definitely agree about the rack problem (especially since volley fire actually becomes somewhat useful with a 1919 or BAR) but please don't cal REs mainline inf. They can barely beat pios at midrange. In: COH2 Balance |
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