The fact that it had a low budget instantly forgives in full the fact that the game sucks. Kappa.
EDIT: To be fair, I've never actualy played the game but it seems to be the overwhelming consensus that it's really bad.
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Post History of LoopDloop
Thread: DOW3 ... not such a disaster ?4 Aug 2017, 17:28 PM
In: Other Games |
Thread: Usefulness of assault engineers?3 Aug 2017, 22:21 PM
I think most people would say they are only good for demo charge abuse (and minor perk if it's a garrison heavy map with flamer). Personally I find that they just bleed MP for little return as a combat unit- though they might be okay on certain maps like Caen and the bottom half of Bry. Forrest if you feel like experimenting. Yeah I mostly are interested in them to clear garrisons on maps like semoskiy or arnhem checkpoint since its really hard to clear all those houses without wasting a ton of muni chucking nades everywhere, especially against okw, who just pop out and back in. Having demos and mines is definitely nice though. I only use them after 15 to 20 minutes in the game. I call them in around that time and use them for demo charges, which my opponent forgets to check for since he is a] fighting USF and b] he hasn't seen any armor company give aways until then, so he won't check for demos. Really? You call them in that late? Although, demos out of nowhere must be really funny. In: COH2 Gameplay |
Thread: P-47 Rocket Strike3 Aug 2017, 19:14 PM
I never said it was competitive, it's just FUN. If I wanted competitive, I'd play okw and do a double kubel start to pfusies and luchs every single game. Of course all those things you say are true, and if I wanted to win in the easiest maner possible as usf I'd use caliopes or heavy cav in teamgames. In: COH2 Balance |
Thread: Usefulness of assault engineers?3 Aug 2017, 17:56 PM
I recently have decided to use armor company more (mostly for M10 in 1v1s) but I don't really know that much about assault engineers other than their reinforce cost is stupid and they have flamers and mines. Any tips/thoughts/sugestions? Also, how useful is the crew thompson upgrade? In: COH2 Gameplay |
Thread: Is Wehrmacht Competitive Right Now?3 Aug 2017, 07:48 AM
Yeah pretty much anything works against that. In: COH2 Balance |
Thread: TDs vs mediums in Live and in numbers.3 Aug 2017, 07:43 AM
I understand that, I'm just pointing out that it's silly to only talk about dps against mediums. In: Lobby |
Thread: P-47 Rocket Strike3 Aug 2017, 07:40 AM
Paras are a much better flanking and wiping squad, especially with their abilities, and can reinforce on the field if you have paths setup beacons. They also just have wayyyy more close and even a little more mid range dps than double bar rifles. I like to go captain for Stuart and pack howitzer in teamgames and crew my airdropped .50s with pathfinders for self-spotting, smaller target size, and decent weapon dps. Their reinforce cost is ridiculous though. In: COH2 Balance |
Thread: P-47 Rocket Strike3 Aug 2017, 03:03 AM
Whoa whoa whoa where did that come from? People still using airborne these days? lulz hat off to them It's always in my loadout. Mainly because I like Thompson paras and being able to have a .50 cal and captain's units at the same time. Sidenote: Thompson paras working in tandem with a .50 is scary good. .50 can suppress or make inf hug green cover and the paras move up and wreck face against the relatively helpless infantry. Only problem is the stupid way that the whole commander is designed in that 4/5 of its abilities are just manpower callins and only use manpower and come at weird times. Still fun though. In: COH2 Balance |
Thread: P-47 Rocket Strike3 Aug 2017, 00:22 AM
Seems like No one knows what targets they should be used vs Yeah well if the p47 decides to attack the front or back of the tank all rockets will miss most of the time. They will even miss the sides if the target is moving sometimes. You also don't need line of sight. Have you ever used the ability recently? It's really hit or miss (literally). I have had rare times where it does hit the target and that's great, but it's like expecting PPSHs to wipe a guy who's already 30m away. In: COH2 Balance |
Thread: TDs vs mediums in Live and in numbers.2 Aug 2017, 23:43 PM
I just played a game against a JT and DPS doesn't mean shit to that thing, since it's alpha does half of any tank usf has access to. DPS doesn't take into account range or health and armor either, which it has plenty of. And people bitch about the new jackson with its 600 hp and 60 range lol. In: Lobby |
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