You mean like the mg causing suppressive fire thru an ability? That sounds fairly useful and would help with blobs if captain build is chosen. Or maybe a toggle with explosive rounds that do little damage but high suppression.
yes, there are some Coh2 game mod made MGs on tank ping down (yellow ping) on inf. Or manual HE shell ability ( pay xx ammu for 1 shot HE). Worked very well indeed.
Especially one of USF armor feature is changing Shell type, Ez8 should have it too.
- WP/HE shell skill shot ability.
- Timmed HVAP for more pen trade off with ROF ( balance with ammnu cost, pen value). Radio net also a factor to count into.
- Timmed APCBC shell for more DMG, around 200-240 dmg per shot( balance with ammu cost, pen close - medium - long range value, I suggest it take every high pen at low range, subtable at medium and bad at long so Ez8 shouldn't become new M36 while stationdary, it had to closing in to take on supperior moving acc ). So Ez8s could commit a big fight against Axis heavy tank.
New commander upgrade should unlock those type of shell instead of weird vet 1 ability turned your Ez8 into slow, overprice less tanky KV1 with upgraded M10 gun (not to mention this gun killing inf by sniping model =)) ).
- For .50 cal upgrade:
- Timmed or passive ping down inf ( give them yellow Ping is enough). Buff radio net so 2-3 ez8 must be better than 2-3 M4 76mm. for now 140 fuels unit is worse than 125 fuels unit on every espects.
> dont need to touch the tanky espect of Ez8 to fullil the line " Ez8 mustn't a tanker unit, USF lives on their mobility huhuhu ".