1/ Because better give them a sight chance to live.
2/ Bunker/ FoxHole need 1 popcap, seriously. Agree with you.
3/ Elefant is a cluth unit in team game, it also cause imbalance in some espect.
The key M8 scott hardly about Firepower-attack range-mobility/survibility but rather the way of inf stay in yellow cover (well, CoH1 is much better than CoH2 in that espect)
If we cant fix this first, then every indirect fire can wipe left and right.
75 mm Howitzer Motor Carriage M8 Scott history
From the very beginning of their involvement in the Second World War, the Americans faced the difficulty of advancing artillery at the same pace as tanks and infantry. Hence the idea of self-propelled guns to provide continuous support to the assault units while allowing to reinforce the firepower during the fixed or defensive phases.
To the extent that this self-propelled cannon is not a battle tank, the emphasis is laid on its ability to move and of course on its firepower.
Let me put a orginal design of M8 Scott to you. As I said, it names is Howitzer Motor Carriage.
That why M8 scott in game stick in second line, provide Firepower to crow control over time for Rifleman to push up, ping down AT. And because it had to stay in second line meaning AT, Tank or tank hunter team can touch it. So the agruement " Hard to counter " is not a strong point.
Your ideas and Community balance team just force people from top tier to causual pick CalliOP because everyone KNOW M8 cant do a job even get 2-3 units.
" Why I pick it when Calliop can do the same job better ? Why I had to pay so much mirco tax to gain little advantage on the field ? "
1/ but how can you provide indirect fire if the chassic cant afford take damage ?. That why M8 Scott is not Assault gun as you want, History and game names it as howie motor carrier !
2/ Hard to counter is the same as every mobile indirect unit including rocket arty. Dont forget M8 Damage is suitable overtime, not Burst-type. As long as it stay around frontline, there is a chance AT unit can hit it. 2 Shot is not much aways.
3/ And again, M8 Scott Orginal design is blob control in the way that Faction fuction. Every thing had to follow Rifleman to do a combine arms. Taking down it power (both Autofire-barrage) and no giving any equal buff/solution is terrible move.
if you say Scott is an assault gun then it has a right to have smoke.
- they had to stay as long as posible to make bleed damage overtime. Without smoke, 2 shot from anti tank unit kill them.
If you want to take it smoke ? fine. Give it back old power with 55-60 range auto-fire. Axis AT can touch it while it can do the job: " Blob control ".
This is a game even 3-5 M8 scott cant do their job problaly as Blob/Crow control unit. And yet They need smoke to stay aways from 2 shot kills.
I love the autovault functionality; its intuitive and requires less hand-holding, but the biggest upside is the retreat paths. I suppose I'd be okay with manual vaulting as long as the squads still autovault while retreating.
I'm in agreement that there should be some RA penalty or similar incurred while vaulting if its possible.
retreat still as same as COH2, no auto vault for fastest retreat route
Then again why no body bother to use ML 20 smoke from all game mode ?. From 4 digital number range to top 100 team game ?.
that is what i want to say, put a " no body care " ability and call it a buff/change is annoying and lazy. Just scap it and let ML-20 be only fix Howie without ability.
You want smoke to block ATG wall, MG in mid or what ever ? use mortar and fire a flare after that, follow up with ML-20 barrage to keep enemy stay aways. 30 muni from ML-20 smoke better stay in mortar flare. the Limmit factor of ML-20 smoke is take to long to unlock, provide too little tactical advantage for user and alies.
Without the fear of Lefh CB, ML-20 could do the job rather than waste amni and cooldown time, adjuct derection time.