There is a slight drawback to it since it replaces reverse but it is a minor one.
Yea... A few games back I meant to back up my rak... It backed up all right.... |
that it arrives earlier than its peers is the main reason for it being vulnerable to small arms sounds like a lazy balancing, but understandable reason, but with the same cost as its peers.
any thoughts regarding this?
The t-70 is only slightly less expensive than the t34 despite a massive change in durability. Timing matters a lot. |
M4A3 Sherman. Said this from the beginning before the new commander patch was released.
And despite all the time since then it's still an awful idea as it brings nothing at all to the faction except a slightly different cromwell. It doesn't allow alternative teching, it doesn't give more anything except overlap. |
50/50 could be a good change. While it's a nice bonus for keeping your mortars alive and would reward good micro you might have to increase long range scatter to compensate. It also could be stupid obnoxious on some small maps where a Vet 3 mortar could basically sit in your base and barrage a good portion of the map.
But it would be barraging a spot on the map, meaning a targeted ability with a cooldown. The counterplay would be just to move. Micro for micro.
I think the return of a longer barrage would be acceptable |
Meh. No new assets so the ATHT is a no go.
The nice thing about lend lease is that it basicly plugs all the UKF holes. You get a cheap mobile mortar, assault infantry, a cheap TD cheap AA/ mobile reinforcement.
Basicly the commander let's the UKF play the cheap and aggressive game that they otherwise can't. It's not a flashy commander but it does have merit. The overarching failure of ukf balance makes it unattractive simply by ukf as a whole being unattractive. Doesn't matter how nice a commander is if playing the faction is like pulling teeth.
Kudos for the effort mate but it's a no from me. Sorry |
Its a good trade ratio under the assumption it's successful, but there's the question of how likely is it to succeed.
Another example of a dive might be diving a USF base with a panzer 4 to snipe the ambo. You are potentially trading 120 fuel for 10 fuel, but the risk associated is much lower because the panzer 4 only needs to get one shot off, is far more durable then the kubel and that you know exactly where the ambo is at basically all times.
Even if it doesn't KILL the sniper it's going to tie up more resources than it costs defending the sniper. 210mp to make a 360mp unit take more care is a solid investment considering how much else it can do. If it got much better at sniping and he sniper it would need a cost increase, especially since both allied snipers require a bit of tech to field. |
Its more trading 210mp for a chance to knock out 360mp.
That's about as good a trade ratio as you can get in coh2 frankly |
What. Trading 210mp to kill 360 is a unit that does nothing? I'm no math mathematician but I'm pretty sure if your kuble kills the sniper then spontaneously combusts immediately after you come out ahead.... Roughly 150mp ahead, which is closer to a whole 'nother kuble than not... And even if it DOESN'T immediately explode, if memory serves it can be repaired for free meaning it wins any bleed trade that it doesn't explode. And even if you are to afraid of your ability to micro it you can still use it to harass points with its speed and cap rate. And even THEN if you are not up to that you can park the kuble NEAR a fight and it'll vet up and get you map hax.... |
i always though USF gets t0 mortars so that they can always have some kind of arty. Cus the mortar gets pretty redundant after you have access to paks howis/scots.
I main SOV so i know(all to well that is) how terrible the maxim is.
The reasoning they gave was the fuel free mg/garrison counter. The fact the pak howi makes it redundant is a pak howi problem more than anything (Scott with a fuel cost its a bit more "OK") |
ive suggested it in the past, but what about looking again at the relationship of rifles and BARs?
BARs are mostly there to help rifles scale and double armed rifles take the mantle of elite infantry... what about embracing that a bit more?
reduce rifles to 1 weapon slot
buff BARs tlightly so that they perform more like a 60mu upgrade that has a unlock cost as well
this makes rifles better at the 280mp/60mu pricepoint than currently
unlock 2nd weapon slot with some other gate, be it vet or full tech
this enables vetted rifles to act more like lite elite troops when heavily invested in WITHOUT early game snowballing
the result is that they are more cost efficient, but full power is delayed so that other abilities like nades, mines, HVAP ECT is more accessible and making rifles "elite" is more of a conscious choice than "hand out BARs like oprah as soon as you can afford it so they generate value ASAP"
basically higher ceiling, but with taller walls.
officers retain their 2 slots to keep them unique and their impact centralized |