Cons don't pay any extra for molotov..it's all factored into a tree which cost as much fuel as okw tree.
I would just cut 15 fuel from the price
It's 55 fuel, way too much for the null scaling it has.
40 fuel is honest considering small arms fire weaknesses and that any faction gets atg still much before.
If the "creeping rack" gets green shield and on par accuracy/ range i'm ok
For 40 fuel and 250mp as a soviet player you can unlock a snare and molitov for cons, for 40 fuel (im sorry i dont recall the MP for the okw teching) as okw you can unlock your better (but more expensive) version of the molitov, a faust, a soft retreat point, 4 new units (for a total of 7 units to chose from, including indirect fire, an MG, AT and recon units) and a weapon upgrade for volks if thats a factored in cost someone is getting royally screwed...
40 fuel could make it a good opportunity buy, i would embrace a trial of that at the very least, i just feel that in the few times i HAVE built one its hit and miss for small arms, its going to push off anything without AT ANYWAYS i feel like having to top its health up all the time just makes it more unattractive and besides if the m5 can be bulletproof and fotm i dont see why the flak trak would be broken when requiring to be stationary (even as an upgrade like the m20)
Being able to ambush from friendly territory, garrison and retreat are all fantastic advantages for an AT gun that costs as little as it does, being able to creep into enemy territory and hunt vulnerable targets (katys and ambulances) only to then retreat is extremely powerful, much more so than its price point should allow. Plus its just cheesy and lame, particularly cancerous in team games. If for some reason the 270mp unit feels underwhelming losing its Jaeger role id be open to a counter buff, but ultimately being able to COH1 sniper but with OHK vehicles is a bad mechanic