Ahahahahhahahahah.
Are you serious ?
Oh god i'm crying for too much laughing... ok let me list a few points from your post, just to make sure i understood everything perfectly:
1) Volks nondoc being a cqb unit is totally legit, but the faction has another early cqb unit right from the start.
THIS OBVIOUSLY because of the widespread "Muh coh1 perfect game evah and volks had mp40 there" totally ignoring different faction design and units in different games, as well as costs and intended roles.
The only upgrade that would make volks truly complementary to sturms is being made doctrinal...apparently because why not ?
2) The "HE" grenade is weak AF (TRUE POINT), and your solution to it, instead of a proper buff (that would make it perfect as sturm can use flamethrower and volks get a good wiping granade as they don't need anti garrison) is to give volks the shitty grenade that was already removed as it was useless and made okw killable within min 3 by mg spam.
Meanwhile Feuersturm would have a flame grenade (anti garrison), a flamethrower (antigarrison) and a flame tank (anti infantry/garrison)...
3) Mp40 is trash (TRUE POINT, how would you call an upgrade that makes a more expensive squad (volks mp40) be straight up worse both in utility and raw performances to cons ppsh ?), so the solution is to force it down players throat
4) Volks getting a no brainer upgrade is not ok, rifles, IS, grens and so on are ok.
All range improvements, present from the very moment this game has been relased are suddenly an issue.
Sturms role gets diverted from being a cqb unit as the match progresses and mines need layed, tanks repaired, and rockets need fired, by the time that they are pressed into different roles volks should be there to take the mantle.
I didnt playe vcoh a whole lot so im not drawing inspiratiom from that, but from the idea of making choices. When do you NOT get the STG package for volks? If you dont have the munitions... Full stop. Thats not a choice, its like the old 2cm upgrade for the 222, its an inevitably.
IF they got mp40s as stock it gives a choice of refinement and better capability in urban areas if needed.
2. I never said not to buff the normal HE nade, sinply that in its pitiful state ontop of mp40s being a worse choice than STGs its a shitty upgrade path.
As for fire storm having too many flame.weapons... Well thats kinda the point... If you look at the underused conscript support tactics you will see it has many conscript flavoured abilities, Similarily lufftwaffe support offers an entire commander of air support. Theres nothing wrong with thematic commanders.
And okw has changed alot, as has the factions it fights. Maxim spam is not nearly as scary as it used to be and a BUFFED version of the grenade wouldnt necessarily do poorly.
3.mp40 is seriously underpowered, making the fact that its taking up a doctrine slot even worse. Its the m42 AT gun of small arms hands down but as a core component of the faction it might actually get a much needed buff AND more use. Plus it adds the option to diversify and break the blobability of volks (and yes, the allies doom blobs need adressed as awell)
4. Dont put words in my mouth. Dont. Allied infantry needs looked at as well but this here thread is about the OKW and of you read my previous reply you would see i had other suggestions to try and help OKW tackle that... Mess outside of battle of the blobs.