Sorry, I think you misunderstood what I said. My point is that by making the ability useful, we buff the unit because the current ability is shit. That's something we don't want to do. Katusha is already good, don't give it another good ability.
It does need to be useful because that is quite literally the entire point of fucking vet. You keep the unit alive and you get rewarded. "the Katy is good so it should only hava 2 levels of vet" is Ludacris. All units should have functional and rewarding vet no exceptions. If the unit is found to be over performing the very poor raw stats can be nerfed but they should have functioning vet. And the Katy hardly overperforms as a final tier glass cannon that costs the same as the Soviet tank. Ost can dive 222 after it and okw can cap a Rak. |
depends if its a setup team. they cant always tear down fast enough, and a GOOD soviet, throws the charge at a buildings doorway so it catches you as you leave. itll still one shot the buildings in its aoe, so youre most likely going to get crushed. - oh, and the bigger issue imo is the one shotting buildings, caches and whatnot.
the other broken ass thing, is that soviets DONT pay tech costs with specific doctrines, combined with the strength of t70s and the soviet dominance in t1, it just snowballs out far, far too fast. when i say they dont pay tech, i mean they dont NEED to anyway. As in, you can CALL IN t-34s with a variety of good doctrines, which are perfectly valid, actually strong, midgame tanks. as WM, i have to pay tech costs to get anything on that level....and not cheap ones either. 90 fuel to hit t2, then 15 for the building? so you SHOULD always have map control, and therefore more tanks than me, especially after dominating t1 with penals.
yea.... you might want to at least try the soviet here bud... rank 300 with ost is great but you lose a lot of weight behind you when you dont even know how a faction you are complaining about works...
everything but heavy tanks that are limited to 1 need soviet t4 to BUILD (not even call ins, they need to be built)
play soviet and see how well you get off, itll help you understand their weaknesses as well |
Thread: Stug1 Dec 2018, 20:16 PM
Do people actually use hulldown on a turretless tank?
I haven't seen hulldown in years, and literally never seen someone use it with a stug.
ive seen a hulled down elefant with command tank in team games a few times, but that was before they nerfed the tits off it for no reason... havnt seen it once since. so glad they made it more accessible... |
Imo a new Sturmofficer should live up to his name and be a fast, mobile unit with high firepower.He should -of course- loose some of his current abilities like the stupid aura buff. Retreat mechanic would make zero sense because of the name of the unit, so no fear
My idea of the new unit would be a better version of the Wehrmacht's Panzergrens:
- 5 men squad with 4&STG44 (Officer model with Pistol)
- can be upgraded with 2 Schrecks for 100 mun
- Same basic vet stats like Pzgrens but with bonus abilities:
- Sprint ability with vet level 1
- unit get access to smoke grenade with vet 3 (shared cooldown with bundles)
- can use propaganda leaves at level 5
- Unit costs 400 MP and comes at 3CP
All in all the Sturmofficer would loose his annoying aura which supports blobbing. He would be a real combat unit who would be a lot better than Sturmpios,had better survivability than Pzgrens
and would give OKW finally a decent hand held AT option.
i like it. im sold. |
This happens way too often to make the unit useful. I try it occasionally and always regret buying it, particularly because the retreat seems to be tied to just one model and not the whole squad.
Well as long as it provides an AOE I think it's necessary. Okw are going to blob sure as ducks dick drags weeds so any way to buff them... Live by the blob die by the blob. |
Building tier could reduce Cons initial price, like -10 manpower per building. They wouldn't be spammable early game but more affordable to reemplace as the game goes on.
I've suggested something similar in the past. They don't need a weapon upgrade but they need some way to improve cost effectiveness like other factions can. Cons being lesser troops but capable of an almost global scaling I think is perfect for thir intended role and if they get cheaper (knock 1mp off their reinforcement per tier too if you ask me) they can lose their stupid strong massive RA buff at vet 3 which also makes ppshs less OP...
Also @smashface I agree penals are problematic but they are unfortunately necessary as long as cons are hopelessly out matched and outscalled by all infantry that 50% of the factions Soviet will face can field.
And iirc the satchel is 45mu not 30. And the satchel has a 3 second fuse and nearly point blank range, you shouldn't be losing squads to it seeing as you can hop in and out faster than Chinese food goes through you. |
DONT BUFF A ALREADY GOOD UNIT FFS>. Seriously the last thing we need is more rocket arty.
This doesn't even make sense. Nobody uses the vet 1 atm so if it was replaced with something that is even situational then all it will do is add diversity. |
Not really in my opinion. Cons are still really good if supported by guards. PPSH 41s are the thing that makes them relevant in my opinion against OKW. The thing is that cons require more skill to use than penals, they die faster, there are more of them, and they have more abilities.
The problem is that you need a doctrinal ability to make them good and you don't even get to outnumber your enemy with them. They have alot of models sure but grens match them at 240mp being slightly delayed by the 80mp 10 fuel (molotov tech price as well as Ost t1) and for a whopping 10mp more okw can build volks and need to dedicate nothing more to them. For how trash cons are they almost shouldn't have ANY side techs, or certainly not be the same price as better infantry that doesn't have any themselves. |
I don't think the p4 is overperforming. It's AI feels comparable to other mediums but has an edge in tank combat. Aligns to price |
Thread: Stug1 Dec 2018, 00:54 AM
Your welcomed.
Yes the have reduce the armor of the Panther allot, a vet 2 SU-85 has 100% chance to hit and penetrate a Panther vet 3 at range 60-0.
Yea that's a bit much. To be fair panthers were the real problematic high armour unit since you could get multiple and they are fast. with its armour fallen I'd like to see cuts across the board |