hey i saw ur balancing mod very good ..... oh wait
Can't mod for the life of me, but I don't have to be able to build one to know that 4 man sprinting snipers was a bad choice (hey remember when we HAD 2 man sprinting snipers, but that was too strong?) but hey let's make them spawn from buildings too, oh and have ambush camo so they can snipe retreating models... Oh and of course be 2/3 the price. Too bad I'm not a modder or I wouldn't see how blatantly bad for balance that would be. Aaahhhh blissful ignorance... |
There's a very big difference between changing two stats of a unit, and completely overhauling a unit along with an entire commander.
My point is that if the balance abomination that is JLI as one of the most powerful AI units around, jam packed with utility and priced somehow cheaper than their mainline (once munitions are considered) AND the ability to pop out of buildings can slip past the pros and vets maybe they arnt infallible |
Funny how you think you know better than an entire balance team consisting of veteran modders and high tier players.
*cough* jeager light infantry *cough* |
I have never in all my games ive played seen a teller mine wipe a squad.
Neither do i see it getting spammed. Do you know what mine i see a lot? the tm 35 mine. i myself had games where i had about 700 ammo as soviet and started planting mines because i didnt know what else to do. i played axis alot lately and and a ammow overflow is sth you dont come by easy. sure, you can plant 1 or 2 tellers, but you cannot cover the map like other low ammo cost mines can. for almost twice the ammo cost i think it deserves some punch. its not rare that a teller survives the game without even being triggered.
and they didnt remove the demo, its still an effective razing tool
Teller won't wipe a squad, it wipes light armour. Insta kill, gonzo. The tm-35 kills 2 models at most.
And the demo is a cost in effecient razing tool. Satchel is far quicker, cheaper,and on a squad you actually want. If the demo was actually removed vs nerfed into useless mess there would be zero impact in gameplay or balance. If it didn't exist nothing would change.... At all. |
I said it 5 times already, i say it again: Give units a debuff when being blobbed.
And fuck off with artillery, it ruins the game.
"Because there is some unspoken rule and conviction that if it has legs, it should never die.
Much more expensive vehicles? Who cares, let them be killed in seconds, but 240-280 mp infantry? No, nothing should be able to wipe them and they should always live through whole game because reasons."
dont know what this nonsense is supposed to mean but i know who wrote it so it has probably no meaning behind it to begin with
Arty is valid, too much is obviously bad but back when it really impacted map control it was better balanced I think. Now it delays armour but doesn't impact the infantry play nearly as much. Arty should be a thing, but over use should be punished. If even consider hardcapping them tbh.
As for katitof's comment he's talking about how using a 90mu demo to kill a squad was game breaking and awful to the point that the demo has been removed from the game, but the 50mu teller still exists and is able to outright kill light armour. Both had the same counter, but one was cheaper and higher impact. It's true you couldn't keep a sweeper with every infantry squad to protect against demos but you also couldn't really spam demos due to their price. They were Soviets best blob counter and now they are useless. Yet teller remains. |
The game devolves into an arty fest because it's one of the only remaining ways to ACTUALLY punish blobs, not just delay them and not all factions can even delay them with mgs. Same reason the sturmtiger used to be so good, same with the demo same with the brumm. As long as patches make it harder and harder to bleed the enemy in any meaningful way something that does will take the spot light. Luckily for blobbers everywhere we're almost out of tools to do that. |
This I agree with, the only problem is the amount of munition dependent the commander is.
Want paratroopers? Spend 80muni and get a unmanned at gun with it, upgrade your paratroopers with a further 100/120 munitions (and if you loose the paratroopers or want more, you have to invest the munitions again).
Butterfly bombs, spend 110 munitions.
Raid tactics (that no one ever uses), checked: 40 munitions.
Pathfinders artillery 140 munitions.
And then you have bars 60 munitions (almost a mandatory upgrade).
So all up 470-490 munitions if you use all abilities excluding bar upgrades.
Thats 4 out of 5 abilities needing munition investment (technically 5 out of 6 because you have to upgrade the paratroopers).
Agreed. It's very muni hungry, I personally find it best when you are up against mostly okw who can fight hard for the fuel and lock it down, but I find okw generally neglects munitions which makes it somewhat more viable. But I play mostly team games so my experience will likely vary pretty hard from others. Usf as a whole to me feels more aligned to munitions than fuel anyways so I usually try and press that myself. |
You could actually get all of these bulletins and skins that come with AA, just by finishing it during one of free weekends. And it is not like you would ever want to play a campaign again so buying it was pretty pointless.
The AA campaign actually has decent replay ability to be fair. Last time I played it there were specialzations I didn't see the other times that made me adjust my style to try them out. |
I'd try swapping tellers and reigle effects. The ability to OHK being doctrinal AND requiring a halftrack would be better than not, and immobilize would still cover Ost weakness to lights but still require a follow up to secure the kill.
If immobilize is too much perhaps make it guaranteed heavy engine damage--still crippling but not quite as heavily |
Tbh my biggest issue with team games is the lack of maps. I play team games for the Absoulte shit show of hell going on, but it's going stale despite there being 2x as many maps simply not in rotation. Why were winter variants removed? A little diversity would go a long way, add more vetos if you need to to offset it. |