as a 2v2 player i kinda feel offended by this thread (not really)
have you ever had the pleasure of whitnessing the bombastic map variety that 2s have to offer?
never had i more fun in my life than while living threw 30 mins of shitshow on the likes of Poltawa, Stadtschutt, Liernaux, Moscow Outskirts, Road to Karkov, Ui Bug County, Crossing in the woods, Alliance of defiance (or every other whiteflash map other than Crossroads SUMMER) and so on
It's pure cheese. I've tried a lot to stop ctp attempts. Even putting fighting positions on vulnerable points. Stuka + ctp, at least 1 teamate is going to bail, game thrown. CTP is trash, even if your are a well organized premade team, it is extremely difficult to prevent a ctp. The best I've been able to do is quickly recap the point so only a little arty drops. I don't know if it's even possible to balance. Get rid of it and throw in a tiger.
so its easier to pull off a "ctp" than to prevent one?
I agree with Vipper. Another rush and compress 'patch'. We have seen over the years, Coh2 TTK are getting smaller windows, RNG & status effects are being silently negated, factions are given similar symmetrical tools.
It seems the original intent of the game is taken over by a few top 1v1 players who are hell bent to make this game 'competitive', coh2 will never catch on as your typical 'esport' big viewerships, big hype, big prize $$$ lame-a-ton.
The further the push, i am happy to see coh2 fall over the cliff like dow3. If i cant have it, then let it die.
how can a game that is still played 7 years after its release "fall of the cliff like dow3". that game didnt last a week