Rarely people use bunkers in 1v1 no need to nerf it more. In team games, just get AT guns or indirect.
If people rarely use them in 1s anyways it would be worth it to reduce the cheese in team games its a change that would barely effect 1s. |
The thing is, if you attack normally, the squad would run away anyways. Except when thompson paras pop the ability, you'll get basically a guaranteed squad wipe regardless of what the enemy squad does. Meanwhile, mp40 storms might get just an extra man killed compared to just normally attacking the squad. Essentially u pay 25 munis to kill an extra man, while thompson paras pay 20 for a squad wipe. I've done it so many times with the paras, it's almost unfair, I just get them on your retreat path, wait for the retreat and pop the ability on even a fairly healthy retreating squad, then squad wipe. It's pretty damn easy to get on a squad's retreat path.
So the complaint is that the 90mu upgrade is more effective than the free one...? |
I never said to use them like an assualt squad. I just wanted the tac assault ability to be a bit more potent or less counterable, because u can just hit retreat and the enemy squad will suffer little damage while even hitting retreat from a thompson para squad using tactical assault you're still likely to suffer a wipe.
Why does "retreat or get wiped" need to be more potent? How could you possibly make it more potent and still be balanced? At worst, by your own accoumt the enemy is heading to base, at best it aint going anywhere ever again. There are abilities that can only do the former and if i recall cost more than 25mu...
If the counter is to run a way its a pretty fucking good ability... |
I said its acceleration should go down a little bit so its user should be more precise with his movements.
This does not mean the Pak40 has that much of an easier time countering it.
Plus having tellers not one shot the t70 is a colossal Ostheer nerf which is extremely unfair as a trade off for a bit of acceleration reduction on the T70.
Hence why I said this would have to result in a stock Puma since Ostheer would have no means of countering the T70 efficiently if it’s used properly. Notice the word efficiently. Making 3 Pgrens with shreks and camouflaging them in ambush is not efficient.
Actually acceleration would be a huge boost to all AT and is a more inportant stat than max speed in survival.it is literally increasing the amout of time it takes for the tank to leave an area it doesnt want to be in |
I will read it, if course. But I won't promise I will reach the same conclusion unless everything leads me to it.
The high ballistic of pwerfer makes it take longer to hit closer distances
A fair trade off for not rosking hit the damn tree line or other shot blockers. Its also the only rocket arty that doesnt require it to face (since its got the cute little turret up there) which is nice for getting the shots off sooner (even if they take longer to land) its not all doom and gloom. I personally belive the werfer to be the best rocket arty of em all if ised well because its so much more likley to wipe and since ot hits an area inst3ad of a strip like the stuka it can be less predictable |
If storm durability is to be looked at id sooner the damage reduction at vet 3 than an extra model as it helps mitigate the small squad size without unintended consciousness like extra firepower.
If it were me,id look at all ost squads sproting a 10% damage reduction at vet 3 and another 10% available as a passive to all squads with t4.
It would be a faction unique trait that highlights the battlephase system as well as ensures ost remains distinct instead of further homogeneity with the other factions. |
I mean, people have been specifically saying it isn't worth the cost - Imperial Dane constantly says this - so you can't say this is just something the balance team made up.
One way to solve that would be to buff T4, yes, but the other is indeed making it cheaper. I for one would rather see something like exp gain or otherwise indirect/non-combat buffs for certain Ostheer units upon reaching T4, as I laid out for grenadiers in another thread.
The problem with ist t4 is that all it gives is units. Compare to brits (the closest faction in design,teching and playstyle) and their top tier grants a whole bunch of other goodies as well as units. With t4 only giving units the units within need to be damn good to be worth it which means team games are going to be fucked up due to the resource saturation. Id much sooner t4 be more worth getting even without getting the units within than watering down the units just to make them come sooner so they can be accessible. |
Have to agree with this. Adding a model via vet is just a nightmare to balance; you're adding 20% more HP and DPS (in the case of 4->5 models) that also scales on other vet bonuses. There's also the issue of weapon slots.
If a unit (storms, in this case) needs more HP, or DPS, just give the unit RA/DR and DPS buffs.
*25% more
Also this is why it should totally be a 1 time global purchase! Much easier to balance with all your infantry getting 25% better all at once with no drawbacks! /s |
Yupp i too was talking general trend. T4 used to be an elite tier of units that are now trying to be shoehorned in as general use units instead of exclusive specialists. When it comes down to it the ostwind will either be the obvious choice or the brumbar will have to be OP to warrant picking over it. We will run into the penal/con scenario but with AI vehicles with them coming so close together. Either the expensive one defies balance or the cheaper one is more effecoent. Trying to make t4 into an alternative to t3 instead of an escalation was a mistake. |
I think the brum is going to be problematic to balance with ever increasing accessibility. The easier t4 gets the more lack luster the brum will need to be for potentially come a minute after a p4 would. |