You math is wrong BP 1 also has a cost.
In addition that tech you mention is require to even get grenadiers when IS/riflemen/conscripts/VG are available at no tech cost. If you want to add all the tech when comparing with allied infatry you simply have to add the axis tech cost also.
My bad, I fixated on the grens and missed the others.
Allied techs are substantial because in many cases they are only doing one thing, a necessary thing and it's treated like an optional side tech for discussion and not taken into account that it's not optional at all because balance has been crafted using those fully kitted out units as a baseline. This is exactly why Tommie are such a mess. Imagine balancing overs around having full vet and nerfing thier base stats because of how they are at vet 5. Doesn't make a whole lot of sense.
Getting everything you could possibly need via tech will always beel a better, cleaner system than having to buy "optional" side grades that only serve to drive up the cost of units.
All in teching tech costs are about timing, not cost. If you plan on playing the game to the poi t of having tanks teching up is no extra burden and no extra resources. Allied side techs are extras stapled on to make shit more expensive. And need to be accounted for in discussion.
Consider: when talking about rifles and volks in balance does trying to get tanks at all effect the power level of rifles? What about volks? Increasing the power level of rifles actually reduces the speed you will get tanks at. When you talk about how strong rifles are you need to take into account everything, vet, commander, side techs. For volks? Generally it's accepted that they plan at some point on teching up to unlock their 3 new units+Mg+stg unlocm+flame nade+ snare. There is no thought to it, no side costs it just happens. That's why it's not taken into consideration.
Tldr side techs actually have a cost, included teching only manages timing.