Stug -E should be able to get an pintle MG either with mu cost or with veterancy or being free.
I also needs different vet 1 ability, a direct fire mod and veterancy overhaul.
Concrete bunkers should take less damage from satchel and ATG, actually ATGs should be less effective vs all building including emplacement.
My experience from Sector is that it is an inconsistent ability I have seen it being from devastating to a waste of MU and tracking issues would explain that.
Sector could become cheaper, lower CP, longer duration and then it damage could be adjusted accordingly. It after all a defensive ability that can be countered by moving out of the sectors.
A comparison video with the tracking differences between Perimeter Overwatch and Sector Artillery would be interesting.
I would like to add here osttruppen as an issue and their LMG upgrade.The lmg is not that great I would rather see an upgrade similar to 7th conscripts. I could instead completely remove the cover mechanism reduce their target size and maybe allow them to merge.
...
Su85 is strong and has a good role that rewards good play. However its balanced with having a glaring weaknesses that allows it to be basically two shotted by some units with minimal risk. So the tank is where it should be power wise just some people dont know how to deal with it.
Care to share what these unit are at create a glaring weakness for the SU-85?
You forgot about the part, where it HALVES current muni income.
If you have 2 tanks using it, you have 1/4 of muni income for the duration and so on, so its cost is much higher then initial 35 as well as grows exponentially with more tanks using it.
Was removed 2 years ago...
Vehicle Crew Repair
* No longer drains munitions income by 50% per tank
* Cost increased from 30 to 35
The fact that most player including top players chose not to built SU-76 indicates that the SU-85 is a better choice because it can counter anything from kubel to a KT.
Try using Stuarts as your AT vehicle against anything bigger than a Luchs.
I never said one should use the Stuart as the only AT vehicle,I was simply responding to the claim that UKF have an advantage over USF vs Tanks because they have access to AEC. AEC can help TDs/ATGs vs meduims and above and so can Stuart.
You argument that The "Jackson is what it is because Relic designed a faction with one nondoctrinal AT vehicle." is simply wrong. Relic designed USF with M36 and Stuart and the game has little to do with Relic design at WFA release. According to Relic:
I'm talking about the stock Sherman. All the variants are doctrinal.
Yet you where responding to what I wrote where clearly did not limit it to the stock Sherman, I wrote :
And I stand to what I wrote, the versions of Sherman available to USF see little action simply because M36 is too cost efficient and can deal with any target and thus is the better choice.
The stock Sherman is not a cost-effective AT solution. It can fight on roughly even terms against an Ostheer P4 that hasn't got its Vet 2 skirts, but a fair fight is not counterplay.
That might be true and I have did not claim that Stock Sherman is a cost efficient counter to PzIVs ,the M36 is a more cost efficient choice.
That's exactly what I said above. The Sherman is not a cost efficient AT vehicle.
USF only has the Jackson for that, so any vehicle that counters the Jackson counters the whole USF nondoctrinal motor pool.
Hence the Jackson's current state.
Yes the stock Sehrman is not a cost efficient AT vehicle, it a Main Battle Tank designed to have both AI and AT and as I pointed all along is one of the most cost efficient ones.
A PzIV firing at max range has a 40% chance to score a natural hit and penetrate a Sherman and 20% on the move.
A Sherman firing at max range has a 31% chance to score a natural hit and penetrate a PzIV and 23% on the move.
Considering the cost difference the Sherman perform adequately.
On the other hand USF have plenty of AT option including some of the cheapest AT squads, some of the top doctrinal AT squads, a great ATG gun vs mediums, a number of doctrinal Sherman variants that beat the PZIV, the M10. USF can deal with the PzIV just fine and PzIV vet 2 do not grow on trees.
And NO the M36 simply does not need to be able to counter everything from a kubel to KT at range 60 so cost efficiently, this is simply not true. There are plenty of solution that do not require M36 to be a "monstrosity" as you described it.
The Firefly needs a rework. It's balanced around Tulips and that just doesn't hold up these days.
The Jackson and SU-85 are harder: the Jackson is all but flat out better, but they're both products of their faction designs.
The SU-85 is balanced against a pair of SU-76s much like a Panther is balanced against two StuGs, whereas the Jackson is this anti-everything-with-wheels monstrousity because it has to be.
But you can't. If it were that simple, it would have been done.
The Jackson is what it is because Relic designed a faction with one nondoctrinal AT vehicle. The Jackson does everything because any vehicle that counters the Jackson counters the entire USF motor pool.
If you want to make the Jackson more geared towards killing heavy vehicles like the SU-85 or Panther, you need to add another TD to the nondoctrinal lineup to handle the anti-medium work.
Relic also designed UKF with one AT vehicle the FF and it worked up with having the FF being a monstrosity so the argument does not hold much water. Keep in mind that the original design of M36 worked when first realist and it was the changes to OStheer T4 and OKW Tech that made the old m36 not viable.
The idea that M36 need to be able to deal with everything from kubel to KT is simply flawed. It also the reason why other vehicles see little action although they are extremely cost effective.
Imo
1) Super heavies need to be delayed
2) Panther should also be delayed
3) TDs need to be redesigned as "medium" TDs and "(Super) heavy" TDs so that they are cost efficient counter to their respective targets.
4) Tds should become less effective at max range with changes including lower accuracy/ROF and/or penetration at max range.
If this units actually need more penetration that could come on each vet level like +5% for each level.
One also has to keep in mind that Panther armor bonus is not even proportional to the penetration bonus. Panther get 10% armor while:
zis 30% penetration
Su-85 30% penetration
M-4C 25% penetration
M36 30% penetration
76mm Sherman 25% penetration
FF 30% penetration
How about make skirts a researchable upgrade(150mp 15fuel)requiring battlephase 3 or shwerer panzer authorization and then a nominal upgrade fee for each tank(45 or 50 muni), mutually exclusive with spotting scopes and panzer commander.
Replace existing armor vet with something else.
Yeah, the armor is worthless against TDs, so having it as an upgrade like this would give axis players a choice to pick it up or not depending on the enemy composition.
That would be a nice idea but I a not sure about the MU part. All ready one has to buy pintle.
Once could try to move some armor skirts, lower price and have the upgrade cost man/fuel.