I wonder how many times u said that.
Just drop this whole "I'm angry at the world" routine cause it's getting very old.
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If you quote something you do not alter the text. If you do add or subtract something you make sure that is clear which past is the original and what you have modified.
The following changes have been made to balance the removal of the air landing officer.
-Medic and Air landing Officer removed from the unit
-Always spawns a squad of Commandos on deployment
-Cost from 540 to 390
-Forward HQ Retreat Point and Medics must now be researched for 150 manpower.
Comments
As mentioned by other users the overlap of the 2 glider version is simply to much.
I suggest you turn this into a production building having to land in base coming without the commandos at low price able to produce:
Air landing officer armed with different weapons from the normal officer like enflied/Piats
Commandos
Possibly a mortar
or other units
Tech Changes
Sentiment suggests that Ostheer tier 4 is too prohibitive to use. In order to facilitate an easier transition for Ostheer T3 to T4 builds, we have implemented the following:
Comments
This change is not in the right direction one has simply to decide what T4 is for.
If it is for powerful late game units it should come late but provide powerful all around unit.
If it a choice between a T3 or T4 it should provide more flexible units (all around) or a combination of expensive and cheap units.
(One could move stug E to t3 ostwind to T4 and make brum doctrinal.)
Grenadiers
Reinforce cost from 30 to 28
Comments
A step in the wrong direction. If grenadiers do not cut it is other units to need to be looked at else you have power creep.
Pak 40
Horizontal tracking speed from 12 to 14
Comments
Not sure why it need better tracking than the 6 pounder/zis. If it has trouble vs light tanks then probably need tanks need a nerf.
Brummbar
Armour from 240 to 260
Comments
PLS change armor bonus + instead of * so that it has some impact in rear armor.
Panzerfaust - all variants, including OKW
The speed of the Panzerfaust projectiles being lowered as an attempt to remove the issue of Panzerfausts occasionally missing their targets.
Projectile speed from 55 to 25
I just wanna point out that last Heavy tank buff was becouse no1 ever used them. Therefore BalanceTeam increase it AoE and reduce timing. If we now nerf both timing and AoE we will end up with scenario from 6 months ago.
Because it's not about making the Jackson been weaker towards mediums or whatever but giving it a clear weakness compared to the whole roster of TDs. ...
Imo it is about both. Having to pay extra for PzIV armor when it is completely nullified by M36 firing from 60 with chance to damage (hit and penetrate) close 100% makes little sense.
Apart from any weakness it need to have it's performance lowered at max range. If I remember correctly practically this units can kill a meduim faster than Ele of JT can at range 60.
If this was 2013 with higher cost in tech, sure. Do you really think people will go take the Su76 just because once they get vet 2 they will get a better barrage compared to the Zis?
Zis (all AT guns) "stocks" went up the moment indirect fire was less of a non brainer automatic units. The unit got many nerfs (deserved) with the aim of answering the Su76 spam.
Reminder that the point was: If we bring mediums back, we will see more Su76s. I'm saying that we HAD a medium meta and the Su76 didn't saw much use.
Let me rephrase then a medium tank destroyer will not see much action if there no mediums build and if mediums can be countered by more cost efficient options.
Point stand that without medium why bother with medium TD?
We WOULD have if people voted for performance nerfs for heavy tanks instead of a pathetically irrelevant 1CP increase to 12CPs.
You do not have to tell me about the performance of Super heavies. I was probably the first to point out that their AOE was too good. Anyway this thread is about Stug/SU76 and there is little reason to talk about super heavies.