It's not firing HVAP rounds though. Not even close.
I don't really see the argument for having the worst medium tank reload. At the very least it could use the 30% reload vet from the M4A276MM instead of the standard sherman reload vet.
Not really the 76mm is simply broken. It has the beast all all worlds.
From the USF:
Radio net
From the Soviet:
The OP vet bonuses T-34 gets
And on top of that one of the best pintle HMGs.
It is the 76mm that need to be look at and not the Easy8s.
-B4 target size from 1 to 20
-KV-8 45mm should now recognize prioritize vehicle commands
-Fixed an issue where Assault Guards were 6 population rather than 8
If you look at the bonus they all are about fire power and mobility. Replace these bonuses with bonuses that are about tenacity and even if the unit has 375 armor at vet 3 the unit would be fine.
In addition the unit will have a unique design as a durable heavy tank.
KV-2
-CP requirement from 9 to 11
-Requires all tech buildings (experimental change - may not remain)
-Now gains +25% rotation rate, and +20% acceleration/deceleration at veterancy 3 in addition to its 160 health increase
Glad to see that KV-2 has become the CP as IS-2. Again imo the vet bonuses should tailor made for the specific unit. That can include tear up/tear down, reducing minimum range.
Can Tommies throw flares?
Can Tommies have the longest range vehicle snare in the game?
Can Tommies sprint with Vet?
Can someone survive the first few minutes against a well played sniper using only tommies for mainline?
Great none of this even remotely relevant to the topic.
Exclusive PF spam is not an issue atm and if it becomes one (which I doubt it can be solved by nerfing them). Pyro IS spam is potentially an issue since the got buff with smoke and indirectly with medics. Point here is avoid to create a problem with new Pyro changes.
That said, there is no reason why the E8 should have a worse reload time than the stock Sherman.
It actually has.
The extra penetration, that is consistent with HVAP rounds have worse ROF than the normal rounds for the 76mm.
There also different units with different stats.
G43s on pfusies is the same way though (at least it's doctrinal, but still, they're a much better unit overall because of 6 man, snares, ridiculous moving DPS).
What is the range of PF sight?
Can PF call in arty?
Can PF drop Smoke?
Can someone survive the first minutes while using only PF for each mainline infatry?
There really isn't any reason to change the I&R arty (fun fact, it is basically the same exact strike as the 155MM in the WC51, which nobody is complaining about.) For the munition it costs, you're just not going to see it early game, and even if you did, it's not nearly as amazing as this thread seems to make it out to be. Locking it behind Major is unnecessary as well as counter-intuitive given the very description of the unit being "authorized to call down artillery strikes".
I can understand Recon Support is a bit buff at the moment, but it definitely isn't because of the I&R arty.
Funny that you mention WC51, because guess what:
155mm Artillery Barrage
Drops a 155mm artillery barrage into the target area. Requires Major Costs 180 munitions
Both abilities require the player to have the Mechanized Commander locked in
And if remember correctly they different abilities. As far as I can remember IR&P has less shell but drop faster and causes engine damage.
So as I suggested make cheaper but less lethal or lock it behind Major.
140mu to kill one mg is is quite expensive in early game but I can accept that because how usefull this ability is in late game.
It would be nice if they nerf grayhound a little bit and put him in cp3 or after full officer tech because right now its too late in 4v4 mode
That is part of the problem it is very expensive to kill a HMG that might actually be able to retreat.
On the other hand in a 1v1 mode killing an enemy ATG when one's light vehicle is out can be crippling to the opponent and ATG can not dodge the ability.