I dont think this is necessary since ass gen, ass engi working the same way and we dont have any problem with them.
It is not necessary but imo it is desirable.
My suggestions apply to those units also but since AssIS are being changed it can start here.
Apart from obvious reason which is consistency there is another. Time deployment for call is greatly affected by walking distance which map related and not thing can be done about is.
For instance in Rail and metal the botom player can immediately support the right player by calling in infatry on his side greatly reducing time before efight.
Again, i dont think it is necessary. As i understand, wp offer both garrison clearing and smoking effect, replace wp by incindiary nade is ok but they still need some think to help with close in like smoke grenade.
WP is harder to use vs garrison due to lower range and late arrival. It is also problematic when used is combination with HE/heavy/gammon.
The suggestion is actually a buff to the UKF's early anti garrison capability at the small nerf in the mid.
Sandbags can go, but since ass gren can built bunker (i stand for correct about this), i will keep the trench.
Trenches are rather useless ATM and this changes aim more at keep some utility to IS and clearing the UI. I would have no issue with bunker removed from AssG for consistency reason.
Agree on vet 2 or 3 reduced reinforce cost but not so much on armour. Still, I cant think of anything other than sprint.
Imo timed abilities increasing the defensive properties of CQC units is a great tools to balance this units. These units seem to be always on the edge of either being too oppressive or UP.
The ostheer officer that comes with a timed ability (although that increases DPS) seems to work fine thus imo such an ability would allow theses to be OP but for limited time.
Reasonable enough, equip ass sections with bren is pretty useless. But i want to ask if ass gren and ass engi have any slot.
They do engineer can even get a flamer. On the other hand AssG do not have weapon racks and both units do not have access to Thompson a weapon that is not an SMG but a hybrid between an smg and an assault rifle.
(Actually my suggestion for AssEng was to have at 4 men at around 240 cost and the ability to either upgrade to a flamer or 2 thompson plus 1 entity+ a stun grenade)