regarding to the curve of the PPsh, if the starting point is lower, increasing it's midrange DPS doesn't make it quite comparable to the thompson and therefore is not a big issue.
I don't know if STG is a bit weak or Thompson a bit too powerfull, but IMO the ratio between these 2 shows the problem among CQ units and "Assault unit".
The difference between submachine gun (MP40,Thompson,sten,PPsh) / Assault Rifle (Bar,STG44) / LMG (mg42,bren,M19..) in terme of DPS Curve isn't clear.
I agree and I would rather see more distinguished weapon profiles curves.
The reason about the original Thompson profile thou had some merit.
The carbine was already a great weapon at all ranges so Relic buffed "elite" Thompson profile at mid range so that it was a downgrade from the carbine. |
Oups my bad, I tried to overlap those 2 but apparently failed.
The point is that STG DPS start with lower value and drop faster than thompson (starting from 5 range which is strange but ok). Same system was applied to PPSH/MP 40 but has lower DPS from the get go to compensate.IMO the problem lies here.
And yes the kit gives 2 thompsons, but with the approximation that Sten=MP40, my idea remain the same.
But I don't know which "thompson" is given to AS.
Main difference between Ranges/PAras Thompson and MP40 is the high DPS of Thompson at MID range which closer to that of an assault rifle.
Although some SMGs like shocks PPsh have also seen the MID DPS increase. |
Well I think to problem is more the power of the Thompson Upgrade which is incredible, according to https://coh2db.com/stats/#, close range (lower than 10), Thompson (took from rangers squad since they are 5 man squad) has 24 DPS while de MP40 has 15, plus the MP40 has bigger reload time and smaller burst. For comparison, a squad of Panzergrenadier with STG44 has only 15 DPS close range.
While this upgrade was only on paratroopers/rangers/assault guard there was no problem because it's performance fit the elite-infantry role, but such upgrade is now on Assault section (UKF) which are the british counterpart of Assaultgren and therefore outscale them hard.
there are at least 3 versions of the Thompson:
One for officers
One for Cav riflemen
One for Ranger/paras |
This got reduced to 10% which iirc wasn't mentioned in the patch notes.
Great thanks for pointing it out
Because five men grens weren't broken enough already
Rather irrelevant. If in your opinion men Grenadier are "broken" I suggest you start a separate thread about it. |
what exactly are the bonuses you get?
Heavy Panzer Korps
In an attempt to increase the power of Ostheer's late game without increasing the power of its units, we are giving the structure a passive bonus for the army. This will reward players for teching to T4 and allow Ostheer to be more aggressive by reducing the bleed on core infantry units. The increased capture speed should also allow Ostheer players to retake sections of the map more quickly in the late game.
Now reduces the reinforce cost of Pioneers, Grenadiers, and Osttruppen by 2
Reduces the reinforce cost of all team weapons by 10%
Increases the capture and decapture rate of all Ostheer infantry units by 25% 10%
|
Im just mildly salty that a revamped commander designed to make it more viable did basically nothing. Its not even a meme tier commander. I personally think the ability is what keeps the doctrine as a whole from being remotely usable. the other abilities range from very strong, to nice to have, and the arti is what should keep it not complete trash in the late game.
That is because there are commander that are more powerful.
And that is why commander revamp should focus on bringing commander at similar power level starting from the more powerful ones. |
Maybe, but it's low priority. Osttruppen have all indicators and icon for UI indicator on the portrait is good enough to show increased accuracy.
all one has to add is the gray/color icon in the portrait similar to UKF infatry. It would make sense since they have a similar cover bonus mechanism |
Try combining it with ram |
No, its not.
In fact, it couldn't be less similar if it tried to.
It requires BOTH T0 con side upgrades and then investment into additional side upgrade at T3, that cost does NOT make transitioning to T4 any cheaper, its additional side cost exclusively into one, single unit.
Ost upgrade is incomparably broader, affecting multiple units and battle phases are NOT side upgrades.
BPs couldn't be more different to side upgrades with side upgrade pre-requirements.
No matter how much spin you want to put on it BP is tech.
Currently BP3 provides very little to no benefit. |
The bonus exists to make T4 and its units more attractive to tech towards, moving it to BP3 would just encourage people to keep pumping out T3 units (with BP3 teched). At least, that's how I see it.
The bonus does not make T4 more attractive since it does not effect them. It makes building T4 more attractive.
The exact same thing could be said for Soviet and 7th conscript upgrade but Soviet also get the option to get only the upgrade which is similar to BP3. |