Its an end game, exclusive tech and not exactly cheap in itself.
It doesn't need any "looking at" unless for whatever insane reason it will dominate meta out of sudden, which is very unlikely to happen given their vet and potential investment required to deck them out for anything that isn't repairing.
It can provide what it provides without any changes and be fine.
Yes it does.
There simply no reason for Ro.E. to be able to get 3 weapons + mine sweepers.
As for the vet for heavy sapper the have some of the best numbers once they are vetted.
"Royal Engineers Royal Engineers are being moved to the HQ to encourage different builds from the British, help provide map control over the more expensive Infantry Section, and provide a cheaper supporting unit. A number of their abilities and construction options are being pushed back to avoid having a significant impact in the early game.
- Now trained in the HQ rather than the Platoon Command Post
- Destroy Cover, Heat Grenade, and Forward Assembly require Platoon Command Post"
If encouraging different build from the UKF is goal I suggest you some of the utility of IS to Ro.E.
Currently Cashes/sandbag/trenches are all build from IS but these task are better suited for engineer so some of all of could be move to Ro.E
I can not remember the last time I even saw anyone using Heavy Sappers as anything but a repair unit. Why do you think this unit needs to be nerfed?
The reason not to use Heavy sapper is the movement penalty that has been removed. The upgrade is simply silly:
1) Repair speed
2) Armor
3) Lmg that take no weapons slot
It need to be look at.
It does have to be "nerfed" it could provide less and become cheaper.
And sherman get buffed to P4 level and Jackson buffed to panther level and Scott buffed to Sturmpanzer level? Why does Ost get superior lategame units and a complete roster?
Because of faction design.
Either one goes Age of empires II style and all factions get the same things
or
one goes for faction that are different each with strengths and weakness
This is matter of design and not a matter of balance
To put simply a faction can have 2 units only available and be still be OP.
USF has no gaps in its roster. I took USF as an example for doctrinal alternate/superior units although they already have inferior stock units for it. Thats how it should be. So I don't understand your comment.
Only if the faction is not designed to have superior unit exactly because it has gaps in roster.
If you want UKF to have the same tools as Ostheer then Infantry sections should be toned down to grenadier level, AEC to 222 level and so on...
Doctrines should give elite units or alternate units. They shouldn't fill a complete gap.
Only if the faction is not designed to have superior unit exactly because it has gaps in roster. If you want USF to have the same tools as Ostheer then riflemen should be toned down to grenadier level, Stuart to 222 level and so on...