That doesn't contradict what he said. Target tables are ugly but they are still been used.
Will keep this sort since it is irrelevant to KV-1.
1) HP/Armor bonus are not invisible. One can see the vet level and read the description (if only description where a bit more informative). There is little difference between HP/armor vet bonus or other bonus like DPS that also do not have an indicator.
2) No having a visual indicator for HP/armor is not related to "game design" but to player "user friendliness"
3) Target are not "ugly". There are quite useful and COH2 should probably use more of them.
They can become a nightmare (more for the developer than the user) when many different types of units/armor are used like they in COH1.
What is actually bad design is having different unit have almost identical vet bonuses which is actually the case with T-34/76 and KV-1.
The vet bonuses of KV-1 (and of many other units) should be changed and tailor made for the units role and timing. Making KV-1 vet bonuses about HP/Armor would help reduce the unit "shock value" but help it retain good power level.