Royal Engineer Regiment
General:
A solid commander that odes not feel like an "Engineer commander"
Suggestions:
M2 Flamethrower
As before replace the M2 flamethrower upgrade with an engineer unit (there are 2 unused unit the IS with Flamer and demolition sapper) that has rifles and flamers. Possibly able to build tank traps also and/or call in incendiary barrages.
Designate Command Vehicle
My suggestion would be to replace this upgrade with Valentine command vehicle.
In addition a number of changes to auras (for all command vehicles):
Now scale with veterancy gaining vet bonuses (Similar to C.Panther)
Now split into 2 parts, one passive will small bonus a second one timed ability (similar to KV-2/KV-8/Tiger)
Vehicle Crew Repairs
One of the most common abilities in UKF available to 4 commander. Replace this ability with:
"Repair stations" (vehicles not emplacements) so that engineer unit can fight
or
"Stand fast" (self-repair fro emplacements) with the following changes, can not be used during brace and/or requires garrison and/or disable weapons and/or can not be used when taking damage.
Demolition Specialists AVRE
Decrease acceleration and rotation, Churchills should simply not have that much mobility.
Hard cap number of kills from spitog and add a critical (stun, "shell shock") vs soft target and injured driver/load for vehicles. Reduce penetration (same goes for ST).
Greatly Increase Damage from MGs.
Replace mobility bonus with Health/Armor bonus.
Profile of Vipper
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Post History of Vipper
Thread: UKF Commander Revamp 202124 Mar 2021, 14:01 PM
In: Lobby |
Thread: Ostheer Commander Revamp 202124 Mar 2021, 13:34 PM
Fuck Coh2 org You have my sympathy I suggest you write long post in editor and copy them into forums... In: COH2 Balance |
Thread: Brits OP, again24 Mar 2021, 09:47 AM
There are no stock 4man assault section they start with 5 entities. In: COH2 Balance |
Thread: Ostheer sux ass24 Mar 2021, 08:07 AM
As I have said many times, the time to buff unit/Faction A to balance it has passed, it is time to nerf unit/Faction B to get balance. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 12:49 PM
Number of commander with Lefh is completely irrelevant, it takes 1 USF/UKF/OKW commander with off map to counter static howitzer with easy regardless which commander an Axis played has chosen.
At this point you it seem that you are trying to pick up fight and I am not really interested. I have point a very simply thing: Stock reckon sweeps allow USF/UKF/OKW to counter static howitzer easily as long as the pick a commander with off map and they do not require coordination between player to pull off. If in your opinion it not easy to for USF/UKF/OKW to call in off map on static artillery feel free to argue you opinion, else I suggest you leave me out of it. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 12:10 PM
What I have said and will say it again since you seem to have trouble reading is: The stock reckon planes allow USF/UKF/OKW to call in off map on static howitzer with little trouble. One does need to know the enemies commander in advance, one can always pick a commander after his opponent. Regardless going into a 3vs3 or 4vs4 without a commander with off map or arty is probably a strategical mistake. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 11:38 AM
It does. It very easy for a single player to have call both the reckon and the off map. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 11:05 AM
In team we always use CB for denying allies all arty (mortars, rocket and howi). It need zero input. One Lefh for CB, second for attacks. USF/UKF/OKW all have stock reckon sweeps ideal for providing vision on enemy static howitzer. Call in a off map in multiplayer game is not really that hard. In: COH2 Balance |
Thread: Brummbar performance23 Mar 2021, 08:47 AM
I just wish it was more like a glass cannon. There is very little reason to move away from it real design as heavily armored vehicle. In: COH2 Balance |
Thread: Ostheer sux ass23 Mar 2021, 08:45 AM
I don't think that "ost sucks" - but I do think the expansion factions (OKW/USF/UKF) have pushed OST into a really strange box, design-wise. I agree with most of the analysis I do not agree identifying the problem. The problem imo was that when WFA armies where introduced it was the Ostheer/Soviet that ended be adjusted to them and not the other way around. In: COH2 Balance |
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