Permanent weapon switching?
I'm trying to add a weapon upgrade that switches the primary weapons of the whole squad and I'd like to not bloat the squad with slot items. I assigned a second hardpoint and tried making them switch weapons from hardpoint 1 to hardpoint 2. However, the change is not permanent, and reinforcements come equipped with hardpoint 1 again. Is there a way to force hardpoint 2 on reinforcements to the squad or is slot items the only way?
While we were trialing Penal flamer & ppsh for WBP we did the following.
Say that you want your upgrade to switch SVTs to PPSh:
In your penal EBPS do the following:
- Combat: add ppsh as weapon #2 under hardpoint #1
Create a package upgrade that does the following:
- Requirement action -> if SVT active -> change-weapon to PPSh
To make this work for reinforced models add a requirement action under penal EBPS:
-> Requirement (check once):
- Upgrade active
- Active weapon: #SVT
If yes: change-weapon to PPSh
This definitely works if you have 1 slot item (flamer) that you want to carry around. I haven't tried to see what happens if you have 2 slot items that you want your squad to carry with them
PS: Would it be possible to create a new thread for every question you ask? That way other modmakers that want to have the same questions answered could find the same answers easier