I understand that relic is trying to buff Volksgrenadier's AI capabilities, so that they will not be complete pushovers in the early game. However, I feel that this unit now packs quite a lot of utility:
- Best handheld AT in the game, by far
- Garrison cleaning grenade
- Normal grenade
How about this as a suggestion:
Volksgrenadiers arrive in the battlefield as a 4-man squad, but have two mutually-exclusive upgrades available
- One of the upgrades costs X munitions and gives them access to the shreck (no access to grenades)
- The other upgrade is completely free and gives them a 5-man squad with both grenades available (the new model is reinforced for free)
(The player still pays the full price/reinforcement cost for a 5-man squad)
What this achieves:
- If Volks want AT utility, they become a lot less durable, with less AI capability (+ more likely to drop shrecks). They are also not that expendable, since their manpower cost will reflect a 5-member profile
- If Volks want AI utility, they get it in spades (grenades, larger squad size), but they forgo any sort AT utility
In the bigger picture:
- OKW players get to make a few more choices: squishy AT, or decent AI?)
- This limits the availability of garrison-clearing resources (now you know which units to focus fire on)
(the cost of the Shreck could also decrease accordingly, if desired)
