I agree with you about the point changing non 1v1 meta stuff to get a best experience in 4v4 is legit argument. Let's focus on non 1v1 meta doctrine is ok. But suggestions about changing stats on core units are just irrelevant.
Anyway, your behaviour is way respecteful for the community, congratz mate. But i think you maybe need to be a bit harsh with real stupid suggestions.
What I'm actually proposing are high/highest-priority changes and none of this really affect 1v1 meta that much.
I've also added a section for changes that will probably have to be enacted due to those units being overpowered in 1v1.
- Sure; nobody has seen the Crocodile in competitive play for months. However, that's 100% due to the fact that you only used to see Mobile Assault/Arty Cover. The Crocodile was a 2nd grade cheese. However, post-nerfs, Crocodile is 1st-grate cheese. Again.
This is similar to the DSHK vs Maxim situation (how often did you see DSHK's before GCS?). I would argue that you are now going to see the Crocodile as often as you see the DSHK.
- Stugs will eventually have to get a nerf when OST T3/T4 gets rebalanced.
- JP4 is already too strong for what you pay for it. Again, other changes in OKW will force us to change the unit. JP4 follows OKW-release type of veterancy even after multiple reworks when OKW has access to full resource income.
All in all, I'm not actually proposing core-unit changes as a package for teamgame changes. I'm just providing a context about other things for which changes seem to be inevitable (and dictated by 1v1 balance).
That way, we won't have people pointing out that they need the Elefant to counter the Crocodile, etc.
Each of the 5 factions have (bigger or smaller) issues that hamstring their flexibility in 1v1. Hopefully, those issues will be hammered out over time. Given the rate we've been allowed to enact changes so far, that will require a certain depth of time. What I'm just proposing here is a small package of changes to keep 4v4 afloat while those changes are enacted.