The general idea of raising manpower is good. However, the idea can be refined a little bit.
Simply raising the manpower this will prevent light vehicles from being used at all in the late-game (thus, depriving the respective armies of their utility).
This is, sort of, how we never see m3's or M20's built at all at that phase; their manpower cost is simply too prohibitive relative to how fast these vehicles can be nuked out of orbit. At the same time, reducing the manpower cost of those units simply calls for Cpt.Molo to get back from retirement.
How about we instead have:
- Change Light vehicles cost, so that they cost an-arm-and-leg if rushed (Hector's suggestion)
- When the player techs up to full (all tiers etc), the price (especially the manpower price) of light vehicles drops down significantly, to T-70 levels.
The same fix can be applied to non-tank vehicles (such as M20, M3, etc, etc).
The problem with getting an early pak is that 340 manpower is extremely crucial in the opening phases of the game. However, over the course of a long game, you will be getting some AT anyway. Thus, light vehicles won't be as powerful.
(the other thing that needs to be fixed about LVs, though, is them wipes-on-retreat)
