I think we can leave the stug where it is simply due to its low LOS and fixed turret. It's good head on but when flanked it's done.
The Stug is just way too OP for cost/popcap. This unit is just so good at killing almost anything (even king-tigers, if it ever had to face them), that it even outperforms dedicated 130FU+ tank destroyers.
There is never going to be a room for a Panther if the Stug has to continue performing the way it does.
That's because it's way easier to replace a Stug if it ever dies (e.g., to pathing), and it hurts your upkeep less if you have to have an idle Stug around, rather than an idle Panther around.
Are you serious? It has always been the role of the panther to flank. It is fast and well armored. The problem of the panther is a problem of player. The main point people are complaining for is especially the micro tax asked in compensation for such a powerful unit.
Players that complain here in this forum don't
1)learn to flank
2)learn to stop their panther before firing
3)learn to cover a push/flank with infantry or at minimum a reco run
The raw stats - and veterancy - of the Panther seem to be centred around durability, and lots of it, at the expense of DPS.
Having great durability is really good for a flanker tank, which needs to close in, do it's job, and then run back.
Conversely, if Panther had to be a long-range slugger, it's much better to have good DPS. In particular, alpha strike damage.
The problem with the Panther starts with the fact that it loses its durability the moment it closes in:
- The Panther has shoddy rear armour. Closing in, obviously increases the risk of getting flanked.
- The Panther also has shoddy acceleration. If you run into trouble, you might die. The reason why OKW seems to be immune to these bad decisions is the OP "Combat Blitz" ability it has. The OST Panther isn't afforded this.
- Finally, closing in also exposes the Panther to the risk of being snared. It only takes one hit to bring the Panther down to HP low enough to guarantee a snare.
All of these conspire to take away the only advantages Panther has against most other units: speed and armour. Thus, the Panther is pretty bad at flanking, and it should be doing slugging instead.
Since the unit has so low DPS compared to its durability, amassing Panthers builds the potential up slower than, say, amassing hard-hitting TD's. Yes, at some point you reach the critical mass when you can do that one big bumrush and win. However, that moment can literally never occur in an 1v1, which is what most people are complaining about.
Thus:
- Nerf durability
- Increase damage
- If-need-be, reduce range