Panthers can be overwhelming in the late game if they reach critical mass and can, as a person mentioned earlier, " club your enemy to death" or just do Blitzkrieg and break the backbone of the Allied armor forces in a single massive engagement. Bonus points if it's well-organised & with a vetted Command Panther, to which they will simply vaporise all but the toughest of Allied TD walls. If it goes badly, then like Kursk you're noobed.
No decent allied team will just let you do that and the pressure will be relentless. A single lost Panther early on without trade can end your game right there and then.
Artillery fests make the expected survival time of infantry rather short in the late game, and veterancy becomes more easily lost to a lucky/skilled placement. In that regard, Obers being sent out to battle vet 0 T0s even with double LMGs....is a bad outcome for Allied players and turns into free vet/heavy bleed at times.
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Been developing a dislike for my usual double Puma strat due to running into guard/penal blobs.